There is no spoon

UE3:SeqAct_PlaySound (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_PlaySound
Package: 
Engine
Direct subclass:
UIAction_PlaySound
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'SeqAct_PlaySound'[edit]

bSuppressSubtitles[edit]

Type: bool

TRUE to suppress display of any subtitles the soundcue may have. FALSE for normal subtitle behavior.

ExtraDelay[edit]

Type: float

Additional dead space to append to SoundDuration

FadeInTime[edit]

Type: float

Time taken for sound to fade in when action is activated.

FadeOutTime[edit]

Type: float

Time take for sound to fade out when Stop input is fired.

PitchMultiplier[edit]

Type: float

Pitch multiplier propagated to audio component

Default value: 1.0

PlaySound[edit]

Type: SoundCue

Sound cue to play on the targeted actor(s)

VolumeMultiplier[edit]

Type: float

Volume multiplier propagated to audio component

Default value: 1.0

Internal variables[edit]

bStopped[edit]

Type: bool

Modifiers: transient

Was this sound stopped?

SoundDuration[edit]

Type: float

Modifiers: transient

Remaining duration of sound, for timing activation of 'Finished' output

Default values[edit]

Property Value
InputLinks[0]
Member Value
LinkDesc "Play"
InputLinks[1]
Member Value
LinkDesc "Stop"
ObjCategory "Sound"
ObjClassVersion 2
ObjName "Play Sound"
OutputLinks[0]
Member Value
LinkDesc "Out"
OutputLinks[1]
Member Value
LinkDesc "Finished"
OutputLinks[2]
Member Value
LinkDesc "Stopped"