My program doesn't have bugs. It just develops random features.
UE3:UTAmmo_ShockRifle (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory >> UTAmmoPickupFactory >> UTAmmo_ShockRifle |
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Default values[edit]
Property | Value |
---|---|
AmmoAmount | 10 |
MaxDesireability | 0.28 |
PickupMessage | "Shock Core" |
PickupSound | SoundCue'A_Pickups.Ammo.Cue.A_Pickup_Ammo_Shock_Cue' |
PickUpWaveForm | ForceFeedbackWaveform'UTGame.Default__UTAmmo_ShockRifle:ForceFeedbackWaveformPickUp' |
TargetWeapon | Class'UTGame.UTWeap_ShockRifleBase' |
Subobjects[edit]
AmmoMeshComp[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTAmmoPickupFactory.AmmoMeshComp
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ReplacementPrimitive | None | ||||||||
StaticMesh | StaticMesh'Pickups.Ammo_Shock.Mesh.S_Ammo_ShockRifle' | ||||||||
Translation |
|
BaseMeshComp[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTAmmoPickupFactory.BaseMeshComp
Property | Value |
---|---|
ReplacementPrimitive | None |
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTAmmoPickupFactory.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 14.4 |
ReplacementPrimitive | None |
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTAmmoPickupFactory.PathRenderer
Property | Value |
---|---|
ReplacementPrimitive | None |
PickupLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTAmmoPickupFactory.PickupLightEnvironment
No new values.