My program doesn't have bugs. It just develops random features.

UE3:UTAmmo_ShockRifle (UDK)

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Revision as of 11:47, 6 November 2009 by (Talk)

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Package: 
UTGame
This class in other games:
UT3


Default values[edit]

Property Value
AmmoAmount 10
MaxDesireability 0.28
PickupMessage "Shock Core"
PickupSound SoundCue'A_Pickups.Ammo.Cue.A_Pickup_Ammo_Shock_Cue'
PickUpWaveForm ForceFeedbackWaveform'UTGame.Default__UTAmmo_ShockRifle:ForceFeedbackWaveformPickUp'
TargetWeapon Class'UTGame.UTWeap_ShockRifleBase'

Subobjects[edit]

AmmoMeshComp[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTAmmoPickupFactory.AmmoMeshComp

Property Value
ReplacementPrimitive None
StaticMesh StaticMesh'Pickups.Ammo_Shock.Mesh.S_Ammo_ShockRifle'
Translation
Member Value
X 0.0
Y 0.0
Z -15.0

BaseMeshComp[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTAmmoPickupFactory.BaseMeshComp

Property Value
ReplacementPrimitive None

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTAmmoPickupFactory.CollisionCylinder

Property Value
CollisionHeight 14.4
ReplacementPrimitive None

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTAmmoPickupFactory.PathRenderer

Property Value
ReplacementPrimitive None

PickupLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTAmmoPickupFactory.PickupLightEnvironment

No new values.