Cogito, ergo sum
Difference between revisions of "UE3:UTArmorPickup ShieldBelt (UT3)"
(Auto-generated page) |
(Talk) |
||
Line 41: | Line 41: | ||
|- | |- | ||
| {{tl|PickupMessage||UTItemPickupFactory}} | | {{tl|PickupMessage||UTItemPickupFactory}} | ||
− | | " | + | | "Shield Belt" |
|- | |- | ||
| {{tl|PickupSound||UTItemPickupFactory}} | | {{tl|PickupSound||UTItemPickupFactory}} | ||
Line 79: | Line 79: | ||
! Value | ! Value | ||
|- | |- | ||
− | | | + | | X |
− | | | + | | 1.5 |
|- | |- | ||
− | | | + | | Y |
− | | | + | | 1.5 |
|- | |- | ||
− | | | + | | Z |
− | | 1. | + | | 1.5 |
|} | |} | ||
|- | |- |
Latest revision as of 07:40, 23 May 2008
Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory >> UTArmorPickupFactory >> UTArmorPickup_ShieldBelt |
- Package:
- UTGameContent
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
DroppedPickupClass[edit]
Type: class<UTDroppedItemPickup>
Default value: Class'UTGameContent.UTDroppedShieldBelt'
Default values[edit]
Property | Value |
---|---|
bHasLocationSpeech | True |
bIsSuperItem | True |
LocationSpeech[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheShieldBelt' |
LocationSpeech[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingForTheShieldBelt' |
LocationSpeech[2] | SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingForTheShieldBelt' |
PickupMessage | "Shield Belt" |
PickupSound | SoundCue'A_Pickups.ShieldBelt.Cue.A_Pickups_Shieldbelt_Activate_Cue' |
PickupStatName | 'PICKUPS_SHIELDBELT' |
RespawnTime | 60.0 |
ShieldAmount | 100 |
Subobjects[edit]
ArmorParticles[edit]
Class: UTGame.UTParticleSystemComponent
Inherits from: UTArmorPickupFactory.ArmorParticles
No new values.
ArmorPickUpComp[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTArmorPickupFactory.ArmorPickUpComp
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Scale3D |
|
||||||||
StaticMesh | StaticMesh'PICKUPS.Armor_ShieldBelt.Mesh.S_UN_Pickups_Shield_Belt' |
BaseMeshComp[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTArmorPickupFactory.BaseMeshComp
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTArmorPickupFactory.CollisionCylinder
No new values.
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTArmorPickupFactory.PathRenderer
No new values.
PickupLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTArmorPickupFactory.PickupLightEnvironment
No new values.
Instance functions[edit]
AddShieldStrength[edit]
Overrides: UTArmorPickupFactory.AddShieldStrength
AddShieldStrength() add shield to appropriate P armor type.
Parameters:
- P - The UTPawn to give shields to
CanUseShield[edit]
Overrides: UTArmorPickupFactory.CanUseShield
CanUseShield() returns how many shield units P could use
Returns:
- returns how many shield units P could use