My program doesn't have bugs. It just develops random features.
UE3:UTArmorPickup_ShieldBelt (UT3)
Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory >> UTArmorPickupFactory >> UTArmorPickup_ShieldBelt |
- Package:
- UTGameContent
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
DroppedPickupClass
Type: class<UTDroppedItemPickup>
Default value: Class'UTGameContent.UTDroppedShieldBelt'
Default values
Property | Value |
---|---|
bHasLocationSpeech | True |
bIsSuperItem | True |
LocationSpeech[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheShieldBelt' |
LocationSpeech[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingForTheShieldBelt' |
LocationSpeech[2] | SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingForTheShieldBelt' |
PickupMessage | "Shield Belt" |
PickupSound | SoundCue'A_Pickups.ShieldBelt.Cue.A_Pickups_Shieldbelt_Activate_Cue' |
PickupStatName | 'PICKUPS_SHIELDBELT' |
RespawnTime | 60.0 |
ShieldAmount | 100 |
Subobjects
ArmorParticles
Class: UTGame.UTParticleSystemComponent
Inherits from: UTArmorPickupFactory.ArmorParticles
No new values.
ArmorPickUpComp
Class: Engine.StaticMeshComponent
Inherits from: UTArmorPickupFactory.ArmorPickUpComp
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Scale3D |
|
||||||||
StaticMesh | StaticMesh'PICKUPS.Armor_ShieldBelt.Mesh.S_UN_Pickups_Shield_Belt' |
BaseMeshComp
Class: Engine.StaticMeshComponent
Inherits from: UTArmorPickupFactory.BaseMeshComp
No new values.
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTArmorPickupFactory.CollisionCylinder
No new values.
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: UTArmorPickupFactory.PathRenderer
No new values.
PickupLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTArmorPickupFactory.PickupLightEnvironment
No new values.
Instance functions
AddShieldStrength
Overrides: UTArmorPickupFactory.AddShieldStrength
AddShieldStrength() add shield to appropriate P armor type.
Parameters:
- P - The UTPawn to give shields to
CanUseShield
Overrides: UTArmorPickupFactory.CanUseShield
CanUseShield() returns how many shield units P could use
Returns:
- returns how many shield units P could use