Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTArmorPickup_ShieldBelt (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 07:40, 23 May 2008 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Package: 
UTGameContent
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

DroppedPickupClass

Type: class<UTDroppedItemPickup>


Default value: Class'UTGameContent.UTDroppedShieldBelt'

Default values

Property Value
bHasLocationSpeech True
bIsSuperItem True
LocationSpeech[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheShieldBelt'
LocationSpeech[1] SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingForTheShieldBelt'
LocationSpeech[2] SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingForTheShieldBelt'
PickupMessage "Shield Belt"
PickupSound SoundCue'A_Pickups.ShieldBelt.Cue.A_Pickups_Shieldbelt_Activate_Cue'
PickupStatName 'PICKUPS_SHIELDBELT'
RespawnTime 60.0
ShieldAmount 100

Subobjects

ArmorParticles

Class: UTGame.UTParticleSystemComponent

Inherits from: UTArmorPickupFactory.ArmorParticles

No new values.

ArmorPickUpComp

Class: Engine.StaticMeshComponent

Inherits from: UTArmorPickupFactory.ArmorPickUpComp

Property Value
Scale3D
Member Value
X 1.5
Y 1.5
Z 1.5
StaticMesh StaticMesh'PICKUPS.Armor_ShieldBelt.Mesh.S_UN_Pickups_Shield_Belt'

BaseMeshComp

Class: Engine.StaticMeshComponent

Inherits from: UTArmorPickupFactory.BaseMeshComp

No new values.

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTArmorPickupFactory.CollisionCylinder

No new values.

PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: UTArmorPickupFactory.PathRenderer

No new values.

PickupLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTArmorPickupFactory.PickupLightEnvironment

No new values.

Instance functions

AddShieldStrength

function AddShieldStrength (UTPawn P)

Overrides: UTArmorPickupFactory.AddShieldStrength

AddShieldStrength() add shield to appropriate P armor type.

Parameters:

  • P - The UTPawn to give shields to

CanUseShield

function int CanUseShield (UTPawn P)

Overrides: UTArmorPickupFactory.CanUseShield

CanUseShield() returns how many shield units P could use

Returns:

returns how many shield units P could use