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UE3:UTAvoidMarker (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
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Properties[edit]
CollisionCylinder[edit]
Type: CylinderComponent
Default value: CylinderComponent'Cylinder'
TeamNum[edit]
Type: byte
Default value: 255
Default values[edit]
Property | Value |
---|---|
bCollideActors | True |
CollisionComponent | CylinderComponent'Cylinder' |
CollisionType | COLLIDE_CustomDefault |
Components[0] | SpriteComponent'Sprite' |
Components[1] | CylinderComponent'Cylinder' |
Subobjects[edit]
Cylinder[edit]
Class: Engine.CylinderComponent
Property | Value |
---|---|
CollideActors | True |
CollisionHeight | 40.0 |
CollisionRadius | 100.0 |
ReplacementPrimitive | None |
Sprite[edit]
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
ReplacementPrimitive | None |
Functions[edit]
Native functions[edit]
GetTeamNum[edit]
simulated native function byte GetTeamNum ()
Overrides: Actor.GetTeamNum
Events[edit]
Touch[edit]
event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Actor.Touch
Other instance functions[edit]
StartleBots[edit]
function StartleBots ()