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UE3:UTAvoidMarker (UDK)

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Revision as of 12:47, 6 November 2009 by (Talk)

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UDK Object >> Actor >> UTAvoidMarker
Package: 
UTGame
This class in other games:
UT3


Properties

CollisionCylinder

Type: CylinderComponent


Default value: CylinderComponent'Cylinder'

TeamNum

Type: byte


Default value: 255

Default values

Property Value
bCollideActors True
CollisionComponent CylinderComponent'Cylinder'
CollisionType COLLIDE_CustomDefault
Components[0] SpriteComponent'Sprite'
Components[1] CylinderComponent'Cylinder'

Subobjects

Cylinder

Class: Engine.CylinderComponent

Property Value
CollideActors True
CollisionHeight 40.0
CollisionRadius 100.0
ReplacementPrimitive None

Sprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
ReplacementPrimitive None

Functions

Native functions

GetTeamNum

simulated native function byte GetTeamNum ()

Overrides: Actor.GetTeamNum


Events

Touch

event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Actor.Touch


Other instance functions

StartleBots

function StartleBots ()