Always snap to grid
UE3:UTAvoidMarker (UDK)
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Properties
CollisionCylinder
Type: CylinderComponent
Default value: CylinderComponent'Cylinder'
TeamNum
Type: byte
Default value: 255
Default values
Property | Value |
---|---|
bCollideActors | True |
CollisionComponent | CylinderComponent'Cylinder' |
CollisionType | COLLIDE_CustomDefault |
Components[0] | SpriteComponent'Sprite' |
Components[1] | CylinderComponent'Cylinder' |
Subobjects
Cylinder
Class: Engine.CylinderComponent
Property | Value |
---|---|
CollideActors | True |
CollisionHeight | 40.0 |
CollisionRadius | 100.0 |
ReplacementPrimitive | None |
Sprite
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
ReplacementPrimitive | None |
Functions
Native functions
GetTeamNum
simulated native function byte GetTeamNum ()
Overrides: Actor.GetTeamNum
Events
Touch
event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Actor.Touch
Other instance functions
StartleBots
function StartleBots ()