Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "UE3:UTBreakablePowerCables (UT3)"
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Latest revision as of 08:40, 23 May 2008
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UTBreakablePowerCables'[edit]
BoxComp[edit]
Type: StaticMeshComponent
Default value: StaticMeshComponent'MyCollisionComp'
Mesh[edit]
Type: SkeletalMeshComponent
Default value: SkeletalMeshComponent'MySkeletalMeshComponent'
Internal variables[edit]
AnimNode[edit]
Type: AnimNodeSequence
bBroken[edit]
Type: bool
BreakEffect[edit]
Type: ParticleSystem
Default value: ParticleSystem'Envy_Level_Effects_2.DM_HeatRay.P_PowerWireBreak_Spark'
ReSparkInterval[edit]
Type: Object.Vector2D
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 2.0 |
SparkComponent0[edit]
Type: ParticleSystemComponent
Default value: ParticleSystemComponent'MySparkComponent0'
SparkComponent1[edit]
Type: ParticleSystemComponent
Default value: ParticleSystemComponent'MySparkComponent1'
SparkLight[edit]
Type: PointLightComponent
Default value: PointLightComponent'MySparkLight'
SparkNoise[edit]
Type: AudioComponent
Default value: AudioComponent'MySparkNoise'
TimeToRespawn[edit]
Type: float
Default values[edit]
Subobjects[edit]
MyCollisionComp[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
BlockActors | False | ||||||||
BlockRigidBody | False | ||||||||
HiddenGame | True | ||||||||
Scale3D |
|
||||||||
StaticMesh | StaticMesh'UN_SimpleMeshes.TexPropCube_Dup' | ||||||||
Translation |
|
MyLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Property | Value |
---|---|
bDynamic | False |
MySkeletalMeshComponent[edit]
Class: Engine.SkeletalMeshComponent
Property | Value |
---|---|
Animations | AnimNodeSequence'UTGameContent.Default__UTBreakablePowerCables:MySeqNode' |
AnimSets[0] | AnimSet'Envy_Level_Effects_2.DM_HeatRay.K_PowerWire_Anims' |
bUseAsOccluder | False |
CastShadow | False |
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTBreakablePowerCables:MyLightEnvironment' |
SkeletalMesh | SkeletalMesh'Envy_Level_Effects_2.DM_HeatRay.SK_PowerWire' |
MySparkComponent0[edit]
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
bAutoActivate | False |
Template | ParticleSystem'Envy_Level_Effects_2.DM_HeatRay.P_PowerWire_Sparks_01' |
MySparkComponent1[edit]
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
bAutoActivate | False |
Template | ParticleSystem'Envy_Level_Effects_2.DM_HeatRay.P_PowerWire_Sparks_01' |
MySparkLight[edit]
Class: Engine.PointLightComponent
Property | Value |
---|---|
bEnabled | False |
Brightness | 8.0 |
CastShadows | False |
FalloffExponent | 4.0 |
MySparkNoise[edit]
Class: Engine.AudioComponent
Property | Value |
---|---|
SoundCue | SoundCue'A_Ambient_NonLoops.HiTech.spark_large_LargeRadius_Cue' |
VolumeMultiplier | 5.0 |
Functions[edit]
Events[edit]
CheckRespawn[edit]
Used to countdown to respawn.
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
Touch[edit]
Overrides: Actor.Touch
Look for vehicles touching the cable.
Other instance functions[edit]
BreakCable[edit]
SparkCable[edit]
TurnOffSparkEffects[edit]
TurnOffSparkLight[edit]
States[edit]
IgnoreItAll[edit]
State used to stop anything from happening on dedicated server.