Gah - a solution with more questions. – EntropicLqd

Difference between revisions of "UE3:UTCTFBase Content (UT3)"

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Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> NavigationPoint >> Objective >> UTGameObjective >> UTCTFBase >> UTCTFBase_Content
Package: 
UTGameContent
Direct subclasses:
UTCTFBlueFlagBase, UTCTFRedFlagBase
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
BadSprite None
bAlwaysRelevant True
BaseExitTime 8.0
bHasSensor True
bStatic False
Components[0] ArrowComponent'Arrow'
Components[1] CylinderComponent'CollisionCylinder'
Components[2] PathRenderingComponent'PathRenderer'
Components[3] DynamicLightEnvironmentComponent'FlagBaseLightEnvironment'
Components[4] StaticMeshComponent'StaticMeshComponent0'
CTFAnnouncerMessagesClass Class'UTGameContent.UTCTFMessage'
FlagBaseMesh StaticMeshComponent'StaticMeshComponent0'
GoodSprite None
IconCoords
Member Value
U 377.0
UL 45.0
V 438.0
VL 44.0
RemoteRole ROLE_SimulatedProxy
TakenSound AudioComponent'TakenSoundComponent'

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: UTCTFBase.Arrow

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTCTFBase.CollisionCylinder

Property Value
CollisionHeight 60.0
CollisionRadius 60.0

FlagBaseLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Property Value
bCastShadows False
bDynamic False

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTCTFBase.PathRenderer

No new values.

StaticMeshComponent0[edit]

Class: Engine.StaticMeshComponent

Property Value
bCastDynamicShadow False
bForceDirectLightMap True
bUseAsOccluder False
CachedCullDistance 7000.0
CastShadow False
CollideActors False
CullDistance 7000.0
LightEnvironment DynamicLightEnvironmentComponent'UTGameContent.Default__UTCTFBase_Content:FlagBaseLightEnvironment'
LightingChannels
Member Value
BSP True
Dynamic True
Static True
StaticMesh StaticMesh'PICKUPS.Base_Flag.Mesh.S_Pickups_Base_Flag'
Translation
Member Value
X 0.0
Y 0.0
Z -64.0

TakenSoundComponent[edit]

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagAlarm_Cue'