Gah - a solution with more questions. – EntropicLqd
Difference between revisions of "UE3:UTCTFBase Content (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
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Latest revision as of 07:40, 23 May 2008
Object >> Actor >> NavigationPoint >> Objective >> UTGameObjective >> UTCTFBase >> UTCTFBase_Content |
- Package:
- UTGameContent
- Direct subclasses:
- UTCTFBlueFlagBase, UTCTFRedFlagBase
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
BadSprite | None | ||||||||||
bAlwaysRelevant | True | ||||||||||
BaseExitTime | 8.0 | ||||||||||
bHasSensor | True | ||||||||||
bStatic | False | ||||||||||
Components[0] | ArrowComponent'Arrow' | ||||||||||
Components[1] | CylinderComponent'CollisionCylinder' | ||||||||||
Components[2] | PathRenderingComponent'PathRenderer' | ||||||||||
Components[3] | DynamicLightEnvironmentComponent'FlagBaseLightEnvironment' | ||||||||||
Components[4] | StaticMeshComponent'StaticMeshComponent0' | ||||||||||
CTFAnnouncerMessagesClass | Class'UTGameContent.UTCTFMessage' | ||||||||||
FlagBaseMesh | StaticMeshComponent'StaticMeshComponent0' | ||||||||||
GoodSprite | None | ||||||||||
IconCoords |
|
||||||||||
RemoteRole | ROLE_SimulatedProxy | ||||||||||
TakenSound | AudioComponent'TakenSoundComponent' |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: UTCTFBase.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTCTFBase.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 60.0 |
CollisionRadius | 60.0 |
FlagBaseLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Property | Value |
---|---|
bCastShadows | False |
bDynamic | False |
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTCTFBase.PathRenderer
No new values.
StaticMeshComponent0[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCastDynamicShadow | False | ||||||||
bForceDirectLightMap | True | ||||||||
bUseAsOccluder | False | ||||||||
CachedCullDistance | 7000.0 | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
CullDistance | 7000.0 | ||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTCTFBase_Content:FlagBaseLightEnvironment' | ||||||||
LightingChannels |
|
||||||||
StaticMesh | StaticMesh'PICKUPS.Base_Flag.Mesh.S_Pickups_Base_Flag' | ||||||||
Translation |
|
TakenSoundComponent[edit]
Class: Engine.AudioComponent
Property | Value |
---|---|
SoundCue | SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagAlarm_Cue' |