My program doesn't have bugs. It just develops random features.

UE3:UTCTFHUD (UDK)

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Revision as of 11:47, 6 November 2009 by (Talk)

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UDK Object >> Actor >> HUD >> GameHUD >> UTHUD >> UTTeamHUD >> UTCTFHUD
Package: 
UTGame
Direct subclass:
UTVehicleCTFHUD
This class in other games:
UT3


Properties[edit]

FlagBases[edit]

Type: UTCTFBase

Array size: 2


FlagStates[edit]

Type: UTGameReplicationInfo.EFlagState

Array size: 2


Default values[edit]

Property Value
bShowDirectional True
bShowFragCount False
MapPosition
Member Value
X 0.99
Y 0.01
QuickPickWaveForm ForceFeedbackWaveform'UTGame.Default__UTCTFHUD:ForceFeedbackWaveformQuickPick'
ScoreboardSceneTemplate Scoreboard_CTF'UI_Scenes_Scoreboards.sbCTF'

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: UTHUD.PostBeginPlay

Create a list of actors needing post renders for. Also Create the Hud Scene

Timer[edit]

simulated event Timer ()

Overrides: UTHUD.Timer


Other instance functions[edit]

DisplayTeamLogos[edit]

function DisplayTeamLogos (byte TeamIndex, Object.Vector2D POS, optional float DestScale)

Overrides: UTTeamHUD.DisplayTeamLogos


GetDirectionalDest[edit]

function Actor GetDirectionalDest (byte TeamIndex)

Overrides: UTTeamHUD.GetDirectionalDest