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UE3:UTCTFRedFlag (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> UTCarriedObject >> UTCTFFlag >> UTCTFRedFlag |
- Package:
- UTGameContent
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
RedGlow[edit]
Type: ParticleSystemComponent
Default value: ParticleSystemComponent'RedParticle'
Default values[edit]
Property | Value |
---|---|
Components[4] | ParticleSystemComponent'ScoreEffect' |
DroppedSound | SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagDropped01Cue' |
MessageClass | Class'UTGameContent.UTCTFMessage' |
PickupSound | SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagPickedUp01Cue' |
PickUpWaveForm | ForceFeedbackWaveform'UTGameContent.Default__UTCTFRedFlag:ForceFeedbackWaveformPickUp' |
RespawnEffect | ParticleSystem'CTF_Flag_IronGuard.Effects.P_CTF_Flag_IronGuard_Spawn_Red' |
ReturnedSound | SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagReturn_Cue' |
SuccessfulCaptureSystem | ParticleSystemComponent'ScoreEffect' |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTCTFFlag.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
FlagLightComponent[edit]
Class: Engine.PointLightComponent
Inherits from: UTCTFFlag.FlagLightComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
LightColor |
|
FlagLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTCTFFlag.FlagLightEnvironment
No new values.
RedParticle[edit]
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
ReplacementPrimitive | None |
Template | ParticleSystem'CTF_Flag_IronGuard.Effects.P_CTF_Flag_IronGuard_Idle_Red' |
ScoreEffect[edit]
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
bAutoActivate | False |
ReplacementPrimitive | None |
Template | ParticleSystem'Pickups.Flag.Effects.P_Flagbase_FlagCaptured_Red' |
TheFlagSkelMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTCTFFlag.TheFlagSkelMesh
Property | Value |
---|---|
PhysicsAsset | PhysicsAsset'CTF_Flag_IronGuard.Mesh.S_CTF_Flag_IronGuard_Physics' |
ReplacementPrimitive | None |
SkeletalMesh | SkeletalMesh'CTF_Flag_IronGuard.Mesh.S_CTF_Flag_IronGuard' |
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: UTCTFFlag.PostBeginPlay