My program doesn't have bugs. It just develops random features.

UE3:UTCTFRedFlag (UDK)

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UDK Object >> Actor >> UTCarriedObject >> UTCTFFlag >> UTCTFRedFlag
Package: 
UTGameContent
This class in other games:
UT3


Properties

RedGlow

Type: ParticleSystemComponent


Default value: ParticleSystemComponent'RedParticle'

Default values

Property Value
Components[4] ParticleSystemComponent'ScoreEffect'
DroppedSound SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagDropped01Cue'
MessageClass Class'UTGameContent.UTCTFMessage'
PickupSound SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagPickedUp01Cue'
PickUpWaveForm ForceFeedbackWaveform'UTGameContent.Default__UTCTFRedFlag:ForceFeedbackWaveformPickUp'
RespawnEffect ParticleSystem'CTF_Flag_IronGuard.Effects.P_CTF_Flag_IronGuard_Spawn_Red'
ReturnedSound SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagReturn_Cue'
SuccessfulCaptureSystem ParticleSystemComponent'ScoreEffect'

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTCTFFlag.CollisionCylinder

Property Value
ReplacementPrimitive None

FlagLightComponent

Class: Engine.PointLightComponent

Inherits from: UTCTFFlag.FlagLightComponent

Property Value
LightColor
Member Value
A 0
B 0
G 64
R 255

FlagLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTCTFFlag.FlagLightEnvironment

No new values.

RedParticle

Class: Engine.ParticleSystemComponent

Property Value
ReplacementPrimitive None
Template ParticleSystem'CTF_Flag_IronGuard.Effects.P_CTF_Flag_IronGuard_Idle_Red'

ScoreEffect

Class: Engine.ParticleSystemComponent

Property Value
bAutoActivate False
ReplacementPrimitive None
Template ParticleSystem'Pickups.Flag.Effects.P_Flagbase_FlagCaptured_Red'

TheFlagSkelMesh

Class: Engine.SkeletalMeshComponent

Inherits from: UTCTFFlag.TheFlagSkelMesh

Property Value
PhysicsAsset PhysicsAsset'CTF_Flag_IronGuard.Mesh.S_CTF_Flag_IronGuard_Physics'
ReplacementPrimitive None
SkeletalMesh SkeletalMesh'CTF_Flag_IronGuard.Mesh.S_CTF_Flag_IronGuard'

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: UTCTFFlag.PostBeginPlay