Mostly Harmless
UE3:UTDecoy (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)
Object >> Actor >> Projectile >> UTProjectile >> UTDecoy |
- Package:
- UTGameContent
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
DecoyRange[edit]
Type: float
Max distance a missile can be to be affected
Default value: 2048.0
ProtectedTarget[edit]
Type: UTVehicle_Cicada_Content
Protect this vehicle
Default values[edit]
Property | Value |
---|---|
bBounce | True |
Damage | 50.0 |
DamageRadius | 250.0 |
LifeSpan | 5.0 |
MaxSpeed | 1500.0 |
MomentumTransfer | 10000.0 |
Physics | PHYS_Falling |
ProjExplosionTemplate | ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Decoy_Explo' |
ProjFlightTemplate | ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_DecoyFlare' |
Speed | 1000.0 |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTProjectile.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: UTProjectile.Destroyed
Landed[edit]
simulated event Landed (Object.Vector HitNormal, Actor FloorActor)
Overrides: UTProjectile.Landed
Explode when the projectile comes to rest on the floor. It's called from the native physics processing functions. By default, when we hit the floor, we just explode.