I'm a doctor, not a mechanic
UE3:UTDecoy (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> UTProjectile >> UTDecoy |
- Package:
- UTGameContent
- This class in other games:
- UT3
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Properties
DecoyRange
Type: float
Max distance a missile can be to be affected
Default value: 2048.0
ProtectedTarget
Type: UTVehicle_Cicada_Content
Protect this vehicle
Default values
Property | Value |
---|---|
bBounce | True |
Damage | 50.0 |
DamageRadius | 250.0 |
LifeSpan | 5.0 |
MaxSpeed | 1500.0 |
MomentumTransfer | 10000.0 |
Physics | PHYS_Falling |
ProjExplosionTemplate | ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Decoy_Explo' |
ProjFlightTemplate | ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_DecoyFlare' |
Speed | 1000.0 |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTProjectile.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: UTProjectile.Destroyed
Landed
simulated event Landed (Object.Vector HitNormal, Actor FloorActor)
Overrides: UTProjectile.Landed
Explode when the projectile comes to rest on the floor. It's called from the native physics processing functions. By default, when we hit the floor, we just explode.