Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTDeployableEMPMine (UT3)

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UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTDeployable >> UTDeployableEMPMine
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
ArmsAnimSet AnimSet'PICKUPS.Deployables.Anims.K_Deployables_EMP_Mine_1P_Arms'
AttachmentClass Class'UTGameContent.UTAttachment_EMPMine'
DeployedActorClass Class'UTGameContent.UTEMPMine'
DeployFailedSoundCue SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'
FireOffset
Member Value
X 20.0
Y 0.0
Z 0.0
ItemName "EMP Mine"
NeedToPickUpAnnouncement
Member Value
AnnouncementText "Grab the EMP Mine!"
PickupMessage "EMP Mine"
WeaponFireSnd[0] SoundCue'A_Pickups_Deployables.EMPMine.EMPMine_DropCue'

Subobjects[edit]

FirstPersonMesh[edit]

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTDeployable.FirstPersonMesh

Property Value
Animations AnimNodeSequence'UTGameContent.Default__UTDeployableEMPMine:MeshSequenceA'
AnimSets[0] AnimSet'PICKUPS.Deployables.Anims.K_Deployables_EMP_Mine_1P'
bCastDynamicShadow False
bForceDirectLightMap True
bUseAsOccluder False
FOV 60.0
SkeletalMesh SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_EMP_Mine'

PickupMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTDeployable.PickupMesh

Property Value
SkeletalMesh SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_EMP_Mine'
Translation
Member Value
X 0.0
Y 0.0
Z -30.0

Instance functions[edit]

ShouldDeploy[edit]

function bool ShouldDeploy (UTBot B)

Overrides: UTDeployable.ShouldDeploy

(Description copied from UTDeployable.ShouldDeploy)
called from bot's decision logic while this deployable is its Weapon

Returns:

whether bot should deploy us right now