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UE3:UTDroppedShieldBelt (UDK)

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UDK Object >> Actor >> DroppedPickup >> UTDroppedPickup >> UTDroppedItemPickup >> UTDroppedShieldBelt
Package: 
UTGameContent
This class in other games:
UT3


Properties

ShieldAmount

Type: int


Default value: 100

Default values

Property Value
Components[3] StaticMeshComponent'ArmorPickUpComp'
MaxDesireability 1.5
PickupMesh StaticMeshComponent'ArmorPickUpComp'
PickupSound SoundCue'A_Pickups.ShieldBelt.Cue.A_Pickups_Shieldbelt_Activate_Cue'

Subobjects

ArmorPickUpComp

Class: Engine.StaticMeshComponent

Property Value
bCastDynamicShadow False
bForceDirectLightMap True
CachedMaxDrawDistance 7000.0
CastShadow False
CollideActors False
LightEnvironment DynamicLightEnvironmentComponent'UTGameContent.Default__UTDroppedShieldBelt:DroppedPickupLightEnvironment'
MaxDrawDistance 7000.0
ReplacementPrimitive None
Scale3D
Member Value
X 1.5
Y 1.5
Z 1.5
StaticMesh StaticMesh'Pickups.Armor_ShieldBelt.Mesh.S_UN_Pickups_Shield_Belt'

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTDroppedItemPickup.CollisionCylinder

Property Value
ReplacementPrimitive None

DroppedPickupLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTDroppedItemPickup.DroppedPickupLightEnvironment

No new values.

Sprite

Class: Engine.SpriteComponent

Inherits from: UTDroppedItemPickup.Sprite

Property Value
ReplacementPrimitive None

Instance functions

BotDesireability

function float BotDesireability (Pawn Bot, Controller C)

Overrides: UTDroppedItemPickup.BotDesireability


CanUseShield

function int CanUseShield (UTPawn P)


DroppedFrom

function DroppedFrom (Pawn P)

Overrides: UTDroppedItemPickup.DroppedFrom

initialize pickup from Pawn that dropped it

GiveTo

function GiveTo (Pawn P)

Overrides: DroppedPickup.GiveTo

give pickup to player

States

Pickup

Inherits from: UTDroppedPickup.Pickup

Modifiers: auto

Pickup.ValidTouch

function bool ValidTouch (Pawn Other)

Overrides: UTDroppedPickup.Pickup.ValidTouch