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UE3:UTEmitter (UDK)
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Revision as of 05:24, 17 January 2010 by (Talk)
- Package:
- UTGame
- Direct subclasses:
- UTEmit_HitEffect, UTReplicatedEmitter
- This class in other games:
- UT3
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Default values
Property | Value |
---|---|
bDestroyOnSystemFinish | True |
bNoDelete | False |
Components[0] | ParticleSystemComponent'ParticleSystemComponent0' |
LifeSpan | 7.0 |
Subobjects
ParticleSystemComponent0
Class: Engine.ParticleSystemComponent
Inherits from: Emitter.ParticleSystemComponent0
Property | Value |
---|---|
bOverrideLODMethod | True |
LODMethod | PARTICLESYSTEMLODMETHOD_DirectSet |
ReplacementPrimitive | None |
SecondsBeforeInactive | 0.0 |
Functions
Static functions
GetTemplateForDistance
static final function ParticleSystem GetTemplateForDistance (const out array<UTPawn.DistanceBasedParticleTemplate> TemplateList, Object.Vector SpawnLocation, WorldInfo WI)
utility function to select the best template from the passed in list the list is assumed to be in order from greatest distance to shortest distance
Events
SetTemplate
simulated event SetTemplate (ParticleSystem NewTemplate, optional bool bDestroyOnFinish)
Overrides: Emitter.SetTemplate
Other instance functions
SetLightEnvironment
function SetLightEnvironment (LightEnvironmentComponent Light)