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UE3:UTEmitter (UDK)

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Revision as of 05:24, 17 January 2010 by (Talk)

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UDK Object >> Actor >> Emitter >> UTEmitter
Package: 
UTGame
Direct subclasses:
UTEmit_HitEffect, UTReplicatedEmitter
This class in other games:
UT3


Default values

Property Value
bDestroyOnSystemFinish True
bNoDelete False
Components[0] ParticleSystemComponent'ParticleSystemComponent0'
LifeSpan 7.0

Subobjects

ParticleSystemComponent0

Class: Engine.ParticleSystemComponent

Inherits from: Emitter.ParticleSystemComponent0

Property Value
bOverrideLODMethod True
LODMethod PARTICLESYSTEMLODMETHOD_DirectSet
ReplacementPrimitive None
SecondsBeforeInactive 0.0

Functions

Static functions

GetTemplateForDistance

static final function ParticleSystem GetTemplateForDistance (const out array<UTPawn.DistanceBasedParticleTemplateTemplateList, Object.Vector SpawnLocation, WorldInfo WI)

utility function to select the best template from the passed in list the list is assumed to be in order from greatest distance to shortest distance

Events

SetTemplate

simulated event SetTemplate (ParticleSystem NewTemplate, optional bool bDestroyOnFinish)

Overrides: Emitter.SetTemplate


Other instance functions

SetLightEnvironment

function SetLightEnvironment (LightEnvironmentComponent Light)