Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTGib_Vehicle (UDK)
Contents
- Package:
- UTGame
- Direct subclasses:
- UTGib_ScorpionHatch, UTGib_VehiclePiece, UTVehicleDeathPiece
- This class in other games:
- UT3
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
BurnDuration[edit]
Type: float
Default value: 3.5
BurnName[edit]
Type: name
Default value: 'BurnTime'
LoopedSound[edit]
Type: SoundCue
Played when the Gib has been spawned *
Default value: SoundCue'A_Vehicle_Generic.Fire.VehicleDerbisLoop_Cue'
MITV[edit]
Type: MaterialInstanceTimeVarying
OwningClass[edit]
PS_GibExplosionEffect[edit]
Type: ParticleSystem
Effect to have when gib is first spawned. Actually happens at TimeBeforeGibExplosionEffect after being spawned *
Default value: ParticleSystem'Envy_Effects.Particles.P_VH_Gib_Explosion'
PS_GibTrailEffect[edit]
Type: ParticleSystem
PS to attach and trail behind the gib *
Default value: ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1'
TimeBeforeGibExplosionEffect[edit]
Type: float
Default value: 0.1
Default values[edit]
Property | Value |
---|---|
HitSound | SoundCue'A_Vehicle_Generic.Vehicle.VehicleImpact_MetalSmallCue' |
Subobjects[edit]
GibLightEnvironmentComp[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTGib.GibLightEnvironmentComp
No new values.
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay