Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:UTHeroPawn properties (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> Pawn >> GamePawn >> UTPawn >> UTHeroPawn (properties)

;Other member categories for this class::instance functions

Properties[edit]

bExplosionOnDeath[edit]

Type: bool

if true, redeemer explosion on death

Default value: True

bHeroAnimScaled[edit]

Type: bool


bHeroPending[edit]

Type: bool

Modifiers: repnotify


bInHeroMelee[edit]

Type: bool

Modifiers: repnotify


bIsHero[edit]

Type: bool

Modifiers: repnotify


bIsSuperHero[edit]

Type: bool

Modifiers: repnotify


bPlayHeroSpawnEffects[edit]

Type: bool

Modifiers: repnotify

Replication of spawning

bSpawnHeroGibs[edit]

Type: bool

Modifiers: repnotify

Replication of gib on redeemer explosion

bSuperHeroAnimScaled[edit]

Type: bool


CrouchedMeshScale[edit]

Type: float

Scale of the hero while in crouch mode

Default value: 1.0

DeathExplosionShake[edit]

Type: CameraAnim

camera shake for players near the hero when it dies

Default value: CameraAnim'Envy_Effects.Camera_Shakes.C_VH_Death_Shake'

footsound[edit]

Type: SoundCue


Default value: SoundCue'A_Titan_Extras.Cue.A_Vehicle_DarkWalker_FootstepCue'

FootStepShake[edit]

Type: CameraAnim

camera anim played when foot lands nearby

Default value: CameraAnim'Camera_FX.DarkWalker.C_VH_DarkWalker_Step_Shake'

FootStepShakeRadius[edit]

Type: float


Default value: 1000.0

HeroAnimScaling[edit]

Type: float

Hero movement animation rate scaling

Default value: 0.65

HeroAuraEffect[edit]

Type: ParticleSystemComponent

Hero aura effects for the controlling player and others

Default value: ParticleSystemComponent'AuraEffect'

HeroGroundPoundEmitter[edit]

Type: ParticleSystemComponent


HeroGroundPoundTemplate[edit]

Type: ParticleSystem


Default value: ParticleSystem'UN_HeroEffects.Effects.FX_GroundPoundHands'

HeroHeight[edit]

Type: float

Collision cylinder of standing hero

Default value: 88.0

HeroMeleeEmitterClass[edit]

Type: class<UTReplicatedEmitter>

Melee attack effects

Default value: Class'UTGame.UTEmit_HeroMelee'

HeroOwnerAuraEffect[edit]

Type: ParticleSystemComponent


Default value: ParticleSystemComponent'OwnerAuraEffect'

HeroPostProcessEffect[edit]

Type: PostProcessChain

Hero postprocess effect

Default value: PostProcessChain'UN_HeroEffects.Effects.HeroPostProcess'

HeroRadius[edit]

Type: float

Collision cylinder of standing hero

Default value: 42.0

InnerExplosionShakeRadius[edit]

Type: float

radius at which the death camera shake is full intensity

Default value: 400.0

LastMeleeTime[edit]

Type: float


MeleeDamageInterval[edit]

Type: float


Default value: 0.2

MeleeDamageTime[edit]

Type: float


Default value: 0.84

MeleeDmgClass[edit]

Type: class<DamageType>

Melee attack properties

Default value: Class'UTGame.UTDmgType_HeroMelee'

MeleeInterval[edit]

Type: float


Default value: 2.0

MeleeRadius[edit]

Type: float


Default value: 900.0

MeleeSound[edit]

Type: SoundCue


Default value: SoundCue'A_Titan_Extras.SoundCues.A_Vehicle_Goliath_Collide'

MeleeStopTime[edit]

Type: float


Default value: 2.0

OuterExplosionShakeRadius[edit]

Type: float

radius at which the death camera shake reaches zero intensity

Default value: 1000.0

PendingHeroEffect[edit]

Type: UTEmitter


PendingHeroEffectClass[edit]

Type: class<UTEmitter>

Array size: 2


Default value, index 0: Class'UTGame.UTEmit_PendingHeroEffectRed'

Default value, index 1: Class'UTGame.UTEmit_PendingHeroEffectBlue'

PendingHeroFire[edit]

Type: byte

Array size: 2


PP_Scene_Desaturation[edit]

Type: float


Default value: 0.3

PP_Scene_HighLights[edit]

Type: Object.Vector

post processing applied for this hero's camera

Default value:

Member Value
X 0.0
Y -0.07
Z -0.14

SuperHeroAnimScaling[edit]

Type: float


Default value: 0.65

SuperHeroGroundPoundTemplate[edit]

Type: ParticleSystem


Default value: ParticleSystem'UN_HeroEffects.Effects.FX_GroundPoundHands_Super'

SuperHeroHeight[edit]

Type: float

Collision cylinder of standing hero

Default value: 176.0

SuperHeroRadius[edit]

Type: float

Collision cylinder of standing hero

Default value: 84.0

TeamSpawnColors[edit]

Type: array<Object.Vector>

Color values to use for the spawn in effect

Default value, index 0:

Member Value
X 10.0
Y 0.5
Z 0.25

Default value, index 1:

Member Value
X 0.25
Y 0.5
Z 10.0

Default values[edit]

Property Value
AuraRadius 400.0
DefaultMeshScale 1.0

Subobjects[edit]

AmbientSoundComponent[edit]

Class: UTGame.UTAmbientSoundComponent

Inherits from: UTPawn.AmbientSoundComponent

No new values.

AmbientSoundComponent2[edit]

Class: UTGame.UTAmbientSoundComponent

Inherits from: UTPawn.AmbientSoundComponent2

No new values.

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: UTPawn.Arrow

No new values.

AuraEffect[edit]

Class: Engine.ParticleSystemComponent

Property Value
AbsoluteRotation True
bAutoActivate False
Scale 1.25
Template ParticleSystem'UN_HeroEffects.Effects.FX_HeroAura'
Translation
Member Value
X 0.0
Y 0.0
Z -100.0

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTPawn.CollisionCylinder

No new values.

DeathVisionLightEnv[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTPawn.DeathVisionLightEnv

No new values.

FirstPersonArms[edit]

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTPawn.FirstPersonArms

Property Value
Animations AnimNodeSequence'UTGame.Default__UTHeroPawn:FirstPersonArms.MeshSequenceA'

FirstPersonArms2[edit]

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTPawn.FirstPersonArms2

Property Value
Animations AnimNodeSequence'UTGame.Default__UTHeroPawn:FirstPersonArms2.MeshSequenceB'

GooDeath[edit]

Class: Engine.ParticleSystemComponent

Inherits from: UTPawn.GooDeath

No new values.

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTPawn.MyLightEnvironment

No new values.

OverlayMeshComponent0[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTPawn.OverlayMeshComponent0

No new values.

OwnerAuraEffect[edit]

Class: Engine.ParticleSystemComponent

Property Value
AbsoluteRotation True
bAutoActivate False
Template ParticleSystem'UN_HeroEffects.Effects.FX_HeroAura_3rd'
Translation
Member Value
X 0.0
Y 0.0
Z -100.0

WPawnSkeletalMeshComponent[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTPawn.WPawnSkeletalMeshComponent

No new values.

XRayEffectLightEnv[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTPawn.XRayEffectLightEnv

No new values.