Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTItemPickupFactory (UDK)
Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory |
Contents
- Package:
- UTGame
- Direct subclasses:
- UTAmmoPickupFactory, UTArmorPickupFactory, UTHealthPickupFactory
- This class in other games:
- UT3
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Properties
PickupMessage
Type: string
Modifiers: localized
Human readable description when picked up.
PickupSound
Type: SoundCue
RespawnTime
Type: float
Default value: 30.0
Default values
Property | Value |
---|---|
InventoryType | Class'UTGame.UTPickupInventory' |
MessageClass | Class'UTGame.UTPickupMessage' |
PickUpWaveForm | ForceFeedbackWaveform'UTGame.Default__UTItemPickupFactory:ForceFeedbackWaveformPickUp' |
Subobjects
BaseMeshComp
Class: Engine.StaticMeshComponent
Inherits from: UTPickupFactory.BaseMeshComp
Property | Value |
---|---|
ReplacementPrimitive | None |
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTPickupFactory.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: UTPickupFactory.PathRenderer
Property | Value |
---|---|
ReplacementPrimitive | None |
PickupLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTPickupFactory.PickupLightEnvironment
No new values.
Functions
Static functions
GetLocalString
Overrides: Actor.GetLocalString
Instance functions
BotDesireability
GetRespawnTime
Overrides: PickupFactory.GetRespawnTime
InitializePickup
Overrides: PickupFactory.InitializePickup
SetRespawn
Overrides: PickupFactory.SetRespawn
SpawnCopyFor
Overrides: PickupFactory.SpawnCopyFor
Give the benefit of this pickup to the recipient