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UE3:UTOnslaughtPowernode properties (UT3)
Object >> Actor >> NavigationPoint >> Objective >> UTGameObjective >> UTOnslaughtObjective >> UTOnslaughtNodeObjective >> UTOnslaughtPanelNode >> UTOnslaughtPowernode (properties) |
Contents
- 1 Properties
- 1.1 ActiveEffectTemplates
- 1.2 AmbientEffect
- 1.3 bCapturedByOrb
- 1.4 bPlayDamagedEffect
- 1.5 bPlayingNecrisEffects
- 1.6 CaptureReturnRadius
- 1.7 ConstructedCapacity
- 1.8 ConstructingEffectTemplates
- 1.9 ControllingFlag
- 1.10 DamagedEffect
- 1.11 DamagedEffectTemplates
- 1.12 DestroyedEffectTemplate
- 1.13 EnemyPrimeAttackAnnouncement
- 1.14 EnemyPrimeDefendAnnouncement
- 1.15 EnemyPrimeNodeName
- 1.16 EnergySphere
- 1.17 EnergySphereCollision
- 1.18 FlagLinkEffect
- 1.19 FlagLinkEffectTemplates
- 1.20 GlowMaterialInstances
- 1.21 InvEffectZOffset
- 1.22 InvulnerableRadius
- 1.23 InvulnerableToOrbEffect
- 1.24 InvulnerableToOrbTemplates
- 1.25 LastCaptureTime
- 1.26 LastInvulnerabilityScoreTime
- 1.27 LastUnlinkedWarningTime
- 1.28 LinkToSockets
- 1.29 MITV_NecrisCaptureGoo
- 1.30 MITV_NecrisCapturePipes_FadeIn
- 1.31 MITV_NecrisCapturePipes_FadeIn2
- 1.32 MITV_NecrisCapturePipesLarge
- 1.33 MITV_NecrisCapturePipesSmall
- 1.34 NecrisCapturePipes_FadeOut_Fast
- 1.35 NecrisCapturePipesLarge
- 1.36 NecrisCapturePipesSmall
- 1.37 NecrisCapturePuddle_FadeIn100
- 1.38 NecrisCapturePuddle_FadeIn50
- 1.39 NecrisCapturePuddle_FadeOut
- 1.40 NeutralEffectTemplate
- 1.41 NeutralGlowColor
- 1.42 NodeBase
- 1.43 NodeBaseSpinner
- 1.44 NodeConstructionScore
- 1.45 NodeMaterialInstance
- 1.46 OrbCaptureComponent
- 1.47 OrbCaptureInvulnerabilityDuration
- 1.48 OrbCaptureScore
- 1.49 OrbCaptureTemplate
- 1.50 OrbHealingPerSecond
- 1.51 OrbLockScoringInterval
- 1.52 OrbNearbySound
- 1.53 PanelTravelTime
- 1.54 PrimeAttackAnnouncement
- 1.55 PrimeDefendAnnouncement
- 1.56 PrimeNodeName
- 1.57 PSC_NecrisCapture
- 1.58 PSC_NecrisGooPuddle
- 1.59 ShieldedActiveEffectTemplates
- 1.60 ShieldedEffectTemplates
- 1.61 TeamGlowColors
- 1.62 Vulnerability
- 1.63 VulnerableEffectTemplates
- 1.64 YawRotationRate
- 1.65 Default values
- 1.66 Subobjects
;Other member categories for this class::Content defaults
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Properties[edit]
ActiveEffectTemplates[edit]
Type: ParticleSystem
Array size: 2
teamcolored effect used when the node is fully constructed and active
AmbientEffect[edit]
Type: ParticleSystemComponent
Modifiers: transient
bCapturedByOrb[edit]
Type: bool
indicates we were last captured by the Orb (different effects get played) - only valid when in Active state
bPlayDamagedEffect[edit]
Type: bool
Modifiers: repnotify
true when damaged effect should be active
bPlayingNecrisEffects[edit]
Type: bool
Necris Capture Node Effects *
CaptureReturnRadius[edit]
Type: float
when we are captured, enemy orbs within this radius are returned
ConstructedCapacity[edit]
Type: float
ConstructingEffectTemplates[edit]
Type: ParticleSystem
Array size: 2
teamcolored effect used when the node is constructing
ControllingFlag[edit]
Type: UTOnslaughtFlag
Modifiers: repnotify
orb for the team that controls the node
DamagedEffect[edit]
Type: ParticleSystemComponent
DamagedEffectTemplates[edit]
Type: ParticleSystem
Array size: 2
DestroyedEffectTemplate[edit]
Type: ParticleSystem
effect used when the node is destroyed
EnemyPrimeAttackAnnouncement[edit]
Type: UTPlayerController.ObjectiveAnnouncementInfo
EnemyPrimeDefendAnnouncement[edit]
Type: UTPlayerController.ObjectiveAnnouncementInfo
EnemyPrimeNodeName[edit]
Type: string
Modifiers: localized
Default value: "Enemy Prime"
EnergySphere[edit]
Type: SkeletalMeshComponent
Modifiers: transient
EnergySphereCollision[edit]
Type: CylinderComponent
FlagLinkEffect[edit]
Type: UTEmitter
emitter that links from this node to the flag when invulnerable
FlagLinkEffectTemplates[edit]
Type: ParticleSystem
Array size: 2
templates for link effect
GlowMaterialInstances[edit]
Type: array<MaterialInstanceConstant>
these have their 'PowerCoreColor' parameter set to the color of the team that owns this node
InvEffectZOffset[edit]
Type: float
offset for the FlagLinkEffect
InvulnerableRadius[edit]
Type: float
when the friendly orb carrier is this close and visible, this node cannot be captured by the enemy
InvulnerableToOrbEffect[edit]
Type: ParticleSystemComponent
teamcolored effect played when local player has the orb and this node cannot be captured
InvulnerableToOrbTemplates[edit]
Type: ParticleSystem
Array size: 2
LastCaptureTime[edit]
Type: float
last time node was captured by an Orb to keep track of invulnerability
LastInvulnerabilityScoreTime[edit]
Type: float
LastUnlinkedWarningTime[edit]
Type: float
Default value: -1000.0
LinkToSockets[edit]
Sockets this vehicle can be linked to from
MITV_NecrisCaptureGoo[edit]
Type: MaterialInstanceTimeVarying
MITV_NecrisCapturePipes_FadeIn[edit]
Type: Object.InterpCurveFloat
MITV_NecrisCapturePipes_FadeIn2[edit]
Type: Object.InterpCurveFloat
MITV_NecrisCapturePipesLarge[edit]
Type: MaterialInstanceTimeVarying
MITV_NecrisCapturePipesSmall[edit]
Type: MaterialInstanceTimeVarying
NecrisCapturePipes_FadeOut_Fast[edit]
Type: Object.InterpCurveFloat
NecrisCapturePipesLarge[edit]
Type: StaticMeshComponent
NecrisCapturePipesSmall[edit]
Type: StaticMeshComponent
NecrisCapturePuddle_FadeIn100[edit]
Type: Object.InterpCurveFloat
NecrisCapturePuddle_FadeIn50[edit]
Type: Object.InterpCurveFloat
NecrisCapturePuddle_FadeOut[edit]
Type: Object.InterpCurveFloat
NeutralEffectTemplate[edit]
Type: ParticleSystem
effect used when the node is neutral
NeutralGlowColor[edit]
Type: Object.LinearColor
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 0.0 |
G | 0.0 |
R | 0.0 |
NodeBase[edit]
Type: StaticMeshComponent
NodeBaseSpinner[edit]
Type: StaticMeshComponent
spinning piece rotated in C++ at the same rate as the EnergySphere (YawRotationRate)
NodeConstructionScore[edit]
Type: float
Default value: 2.0
NodeMaterialInstance[edit]
Type: MaterialInstanceConstant
OrbCaptureComponent[edit]
Type: ParticleSystemComponent
System to play when captured by an orb
OrbCaptureInvulnerabilityDuration[edit]
Type: float
special invulnerability to orb capture period granted when the node is first constructed
OrbCaptureScore[edit]
Type: float
Default value: 4.0
OrbCaptureTemplate[edit]
Type: ParticleSystem
Array size: 2
templates for above
OrbHealingPerSecond[edit]
Type: int
when the node becomes invulnerable due to a nearby friendly orb, it is also healed this amount per second
OrbLockScoringInterval[edit]
Type: float
Default value: 10.0
OrbNearbySound[edit]
Type: AudioComponent
Sound to play when orb is nearby
PanelTravelTime[edit]
Type: float
How long does it take for a panel to reach the top of the node
PrimeAttackAnnouncement[edit]
Type: UTPlayerController.ObjectiveAnnouncementInfo
PrimeDefendAnnouncement[edit]
Type: UTPlayerController.ObjectiveAnnouncementInfo
PrimeNodeName[edit]
Type: string
Modifiers: localized
prime node name/announcement override
Default value: "Prime Node"
PSC_NecrisCapture[edit]
Type: UTParticleSystemComponent
PSC_NecrisGooPuddle[edit]
Type: UTParticleSystemComponent
ShieldedActiveEffectTemplates[edit]
Type: ParticleSystem
Array size: 2
teamcolored effect used when the node is fully constructed and shielded
ShieldedEffectTemplates[edit]
Type: ParticleSystem
Array size: 2
teamcolored effect used when the node is shielded
TeamGlowColors[edit]
Type: Object.LinearColor
Array size: 2
the colors to use for the materials
Default value, index 0:
Member | Value |
---|---|
A | 1.0 |
B | 0.0 |
G | 0.0 |
R | 0.0 |
Default value, index 1:
Member | Value |
---|---|
A | 1.0 |
B | 0.0 |
G | 0.0 |
R | 0.0 |
Vulnerability[edit]
Type: EVulnerabilityStatus
Modifiers: repnotify
whether or not the node can be captured or damaged
VulnerableEffectTemplates[edit]
Type: ParticleSystem
Array size: 2
teamcolored effect used when the node is vulnerable
YawRotationRate[edit]
Type: float
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
AttackAnnouncement |
|
||||
DefendAnnouncement |
|
||||
ObjectiveName | "Node" |
Subobjects[edit]
AmbientComponent[edit]
Class: Engine.AudioComponent
Inherits from: UTOnslaughtPanelNode.AmbientComponent
No new values.
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: UTOnslaughtPanelNode.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTOnslaughtPanelNode.CollisionCylinder
No new values.
LinkRenderer[edit]
Class: UTGame.LinkRenderingComponent
Inherits from: UTOnslaughtPanelNode.LinkRenderer
No new values.
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTOnslaughtPanelNode.PathRenderer
No new values.