Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTOnslaughtPowernode_Content defaults (UT3)
Object >> Actor >> NavigationPoint >> Objective >> UTGameObjective >> UTOnslaughtObjective >> UTOnslaughtNodeObjective >> UTOnslaughtPanelNode >> UTOnslaughtPowernode >> UTOnslaughtPowernode_Content (defaults) |
Contents
- 1 Default values
- 2 Subobjects
- 2.1 AmbientComponent
- 2.2 AmbientEffectComponent
- 2.3 Arrow
- 2.4 CaptureSystem
- 2.5 CollisionCylinder
- 2.6 CollisionCylinder2
- 2.7 InvulnerableSystem
- 2.8 LinkRenderer
- 2.9 NecrisCaptureComp
- 2.10 NecrisCapturePipesLargeComp
- 2.11 NecrisCapturePipesSmallComp
- 2.12 NecrisGoodPuddleComp
- 2.13 OrbNearbySoundComponent
- 2.14 ParticleSystemComponent1
- 2.15 PathRenderer
- 2.16 PowerNodeLightEnvironment
- 2.17 SkeletalMeshComponent1
- 2.18 StaticMeshComponent0
- 2.19 StaticMeshComponent9
- 2.20 StaticMeshSpinner
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Default values[edit]
Property | Value | ||||||||||||||
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ActiveEffectTemplates[0] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Center_Red' | ||||||||||||||
ActiveEffectTemplates[1] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Center_Blue' | ||||||||||||||
ActiveSound | SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeNotActive01Cue' | ||||||||||||||
AttackAnnouncement |
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AttackingEnemyPrimeSpeech[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AttackingEnemyPrimeNode' | ||||||||||||||
AttackingEnemyPrimeSpeech[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_AttackingEnemyPrimeNode' | ||||||||||||||
AttackingEnemyPrimeSpeech[2] | SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_AttackingEnemyPrimeNode' | ||||||||||||||
AttackingPrimeSpeech[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AttackingPrimeNode' | ||||||||||||||
AttackingPrimeSpeech[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_AttackingPrimeNode' | ||||||||||||||
AttackingPrimeSpeech[2] | SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_AttackingPrimeNode' | ||||||||||||||
bDestinationOnly | False | ||||||||||||||
bHasLocationSpeech | True | ||||||||||||||
bPathColliding | False | ||||||||||||||
CapturedEnemyPrimeSpeech[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyPrimeNodeCaptured' | ||||||||||||||
CapturedEnemyPrimeSpeech[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyPrimeNodeCaptured' | ||||||||||||||
CapturedEnemyPrimeSpeech[2] | SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyPrimeNodeCaptured' | ||||||||||||||
CapturedPrimeSpeech[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_PrimeNodeCaptured' | ||||||||||||||
CapturedPrimeSpeech[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_PrimeNodeCaptured' | ||||||||||||||
CapturedPrimeSpeech[2] | SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_PrimeNodeCaptured' | ||||||||||||||
CaptureReturnRadius | 500.0 | ||||||||||||||
Components[5] | DynamicLightEnvironmentComponent'PowerNodeLightEnvironment' | ||||||||||||||
Components[6] | StaticMeshComponent'StaticMeshComponent0' | ||||||||||||||
Components[7] | StaticMeshComponent'StaticMeshSpinner' | ||||||||||||||
Components[8] | SkeletalMeshComponent'SkeletalMeshComponent1' | ||||||||||||||
Components[9] | CylinderComponent'CollisionCylinder2' | ||||||||||||||
Components[10] | UTParticleSystemComponent'AmbientEffectComponent' | ||||||||||||||
Components[11] | ParticleSystemComponent'ParticleSystemComponent1' | ||||||||||||||
Components[12] | StaticMeshComponent'StaticMeshComponent9' | ||||||||||||||
Components[13] | AudioComponent'OrbNearbySoundComponent' | ||||||||||||||
Components[14] | ParticleSystemComponent'CaptureSystem' | ||||||||||||||
Components[15] | ParticleSystemComponent'InvulnerableSystem' | ||||||||||||||
Components[16] | UTParticleSystemComponent'NecrisGoodPuddleComp' | ||||||||||||||
Components[17] | UTParticleSystemComponent'NecrisCaptureComp' | ||||||||||||||
Components[18] | StaticMeshComponent'NecrisCapturePipesLargeComp' | ||||||||||||||
Components[19] | StaticMeshComponent'NecrisCapturePipesSmallComp' | ||||||||||||||
ConstructedEvent[0] | "red_powernode_constructed" | ||||||||||||||
ConstructedEvent[1] | "blue_powernode_constructed" | ||||||||||||||
ConstructedSound | SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuilt01Cue' | ||||||||||||||
ConstructingEffectTemplates[0] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Constructing_Red' | ||||||||||||||
ConstructingEffectTemplates[1] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Constructing_Blue' | ||||||||||||||
DamageCapacity | 2000.0 | ||||||||||||||
DamagedEffectTemplates[0] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Damaged_Red' | ||||||||||||||
DamagedEffectTemplates[1] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Damaged_Blue' | ||||||||||||||
DefendAnnouncement |
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DestroyedEffectTemplate | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Destroyed' | ||||||||||||||
DestroyedEvent[0] | "red_powernode_destroyed" | ||||||||||||||
DestroyedEvent[1] | "blue_powernode_destroyed" | ||||||||||||||
DestroyedEvent[2] | "red_constructing_powernode_destroyed" | ||||||||||||||
DestroyedEvent[3] | "blue_constructing_powernode_destroyed" | ||||||||||||||
DestroyedSound | SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerCoreExplode01Cue' | ||||||||||||||
DestructionMessageIndex | 16 | ||||||||||||||
EnemyPrimeAttackAnnouncement |
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EnemyPrimeDefendAnnouncement |
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EnergySphereCollision | CylinderComponent'CollisionCylinder2' | ||||||||||||||
FlagLinkEffectTemplates[0] | ParticleSystem'PICKUPS.PowerCell.Effects.P_LinkOrbAndNode_Red' | ||||||||||||||
FlagLinkEffectTemplates[1] | ParticleSystem'PICKUPS.PowerCell.Effects.P_LinkOrbAndNode_Blue' | ||||||||||||||
HeadingEnemyPrimeSpeech[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingTowardEnemyPrimeNode' | ||||||||||||||
HeadingEnemyPrimeSpeech[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingTowardEnemyPrimeNode' | ||||||||||||||
HeadingEnemyPrimeSpeech[2] | SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingTowardEnemyPrimeNode' | ||||||||||||||
HeadingPrimeSpeech[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingTowardPrimeNode' | ||||||||||||||
HeadingPrimeSpeech[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingTowardPrimeNode' | ||||||||||||||
HeadingPrimeSpeech[2] | SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingTowardPrimeNode' | ||||||||||||||
HealedSound | SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuilt01Cue' | ||||||||||||||
HealEffectClasses[0] | Class'UTGameContent.UTOnslaughtNodeHealEffectRed' | ||||||||||||||
HealEffectClasses[1] | Class'UTGameContent.UTOnslaughtNodeHealEffectBlue' | ||||||||||||||
HealingSound | SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_ConduitAmbient' | ||||||||||||||
InvEffectZOffset | 16.0 | ||||||||||||||
InvulnerableRadius | 1000.0 | ||||||||||||||
InvulnerableToOrbEffect | ParticleSystemComponent'InvulnerableSystem' | ||||||||||||||
InvulnerableToOrbTemplates[0] | ParticleSystem'GP_Onslaught.Effects.P_GP_Ons_Powernode_OrbShield_Red' | ||||||||||||||
InvulnerableToOrbTemplates[1] | ParticleSystem'GP_Onslaught.Effects.P_GP_Ons_Powernode_OrbShield_Blue' | ||||||||||||||
LinkHealMult | 1.0 | ||||||||||||||
LinkToSockets[0] | 'Link01' | ||||||||||||||
LinkToSockets[1] | 'Link02' | ||||||||||||||
MessageClass | Class'UTGameContent.UTOnslaughtMessage' | ||||||||||||||
MITV_NecrisCapturePipes_FadeIn |
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MITV_NecrisCapturePipes_FadeIn2 |
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NecrisCapturePipes_FadeOut_Fast |
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NecrisCapturePipesLarge | StaticMeshComponent'NecrisCapturePipesLargeComp' | ||||||||||||||
NecrisCapturePipesSmall | StaticMeshComponent'NecrisCapturePipesSmallComp' | ||||||||||||||
NecrisCapturePuddle_FadeIn100 |
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NecrisCapturePuddle_FadeIn50 |
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NecrisCapturePuddle_FadeOut |
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NeutralEffectTemplate | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Neutral' | ||||||||||||||
NeutralGlowColor |
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NodeBase | StaticMeshComponent'StaticMeshComponent0' | ||||||||||||||
NodeBaseSpinner | StaticMeshComponent'StaticMeshSpinner' | ||||||||||||||
NodeBeamEffect | StaticMeshComponent'StaticMeshComponent9' | ||||||||||||||
OrbCaptureComponent | ParticleSystemComponent'CaptureSystem' | ||||||||||||||
OrbCaptureInvulnerabilityDuration | 12.0 | ||||||||||||||
OrbCaptureTemplate[0] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Orb_Capture_Red' | ||||||||||||||
OrbCaptureTemplate[1] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Orb_Capture_Blue' | ||||||||||||||
OrbHealingPerSecond | 100 | ||||||||||||||
OrbNearbySound | AudioComponent'OrbNearbySoundComponent' | ||||||||||||||
PanelBonePrefix | "NodePanel" | ||||||||||||||
PanelExplosionTemplates[0] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Expl_Red01' | ||||||||||||||
PanelExplosionTemplates[1] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Expl_Blue01' | ||||||||||||||
PanelGibClass | Class'UTGameContent.UTPowerNodePanel' | ||||||||||||||
PanelHealEffectTemplates[0] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Panel_Red' | ||||||||||||||
PanelHealEffectTemplates[1] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Panel_Blue' | ||||||||||||||
PanelHealthMax | 60 | ||||||||||||||
PanelMesh | SkeletalMeshComponent'SkeletalMeshComponent1' | ||||||||||||||
PanelTravelTime | 4.0 | ||||||||||||||
PrimeAttackAnnouncement |
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PrimeDefendAnnouncement |
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PSC_NecrisCapture | UTParticleSystemComponent'NecrisCaptureComp' | ||||||||||||||
PSC_NecrisGooPuddle | UTParticleSystemComponent'NecrisGoodPuddleComp' | ||||||||||||||
Score | 5 | ||||||||||||||
ShieldedActiveEffectTemplates[0] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Center_Red_Shielded' | ||||||||||||||
ShieldedActiveEffectTemplates[1] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Center_Blue_Shielded' | ||||||||||||||
ShieldedEffectTemplates[0] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Shielded_Red' | ||||||||||||||
ShieldedEffectTemplates[1] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Shielded_Blue' | ||||||||||||||
ShieldHitSound | SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue' | ||||||||||||||
StartConstructionSound | SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuild01Cue' | ||||||||||||||
TeamGlowColors[0] |
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TeamGlowColors[1] |
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VulnerableEffectTemplates[0] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Vulnerable_Red' | ||||||||||||||
VulnerableEffectTemplates[1] | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Vulnerable_Blue' | ||||||||||||||
YawRotationRate | 20000.0 |
Subobjects[edit]
AmbientComponent[edit]
Class: Engine.AudioComponent
Inherits from: UTOnslaughtPowernode.AmbientComponent
No new values.
AmbientEffectComponent[edit]
Class: UTGame.UTParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Translation |
|
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: UTOnslaughtPowernode.Arrow
No new values.
CaptureSystem[edit]
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
bAutoActivate | False |
SecondsBeforeInactive | 1.0 |
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTOnslaughtPowernode.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 30.0 |
CollisionRadius | 160.0 |
CollisionCylinder2[edit]
Class: Engine.CylinderComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
BlockActors | True | ||||||||
CollideActors | True | ||||||||
CollisionHeight | 70.0 | ||||||||
CollisionRadius | 90.0 | ||||||||
Translation |
|
InvulnerableSystem[edit]
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
bAutoActivate | False |
HiddenGame | True |
LinkRenderer[edit]
Class: UTGame.LinkRenderingComponent
Inherits from: UTOnslaughtPowernode.LinkRenderer
No new values.
NecrisCaptureComp[edit]
Class: UTGame.UTParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAutoActivate | False | ||||||||
Template | ParticleSystem'GP_Onslaught.Effects.P_GP_Ons_NecrisNode_Wispy' | ||||||||
Translation |
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NecrisCapturePipesLargeComp[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCastDynamicShadow | False | ||||||||
BlockActors | False | ||||||||
bUseAsOccluder | False | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment' | ||||||||
StaticMesh | StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Power_Node_PipeTightLarge' | ||||||||
Translation |
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NecrisCapturePipesSmallComp[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCastDynamicShadow | False | ||||||||
BlockActors | False | ||||||||
bUseAsOccluder | False | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment' | ||||||||
StaticMesh | StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Power_Node_PipeTightSmall' | ||||||||
Translation |
|
NecrisGoodPuddleComp[edit]
Class: UTGame.UTParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAutoActivate | False | ||||||||
Scale | 2.5 | ||||||||
Template | ParticleSystem'GP_Onslaught.Effects.P_GP_Ons_PowerNode_NecrisPuddle' | ||||||||
Translation |
|
OrbNearbySoundComponent[edit]
Class: Engine.AudioComponent
Property | Value |
---|---|
bShouldRemainActiveIfDropped | True |
bStopWhenOwnerDestroyed | True |
SoundCue | SoundCue'A_Gameplay.ONS.OrbNearConduitCue' |
ParticleSystemComponent1[edit]
Class: Engine.ParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAutoActivate | False | ||||||||
bOverrideLODMethod | True | ||||||||
LODMethod | PARTICLESYSTEMLODMETHOD_DirectSet | ||||||||
SecondsBeforeInactive | 1.0 | ||||||||
Translation |
|
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTOnslaughtPowernode.PathRenderer
No new values.
PowerNodeLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Property | Value |
---|---|
bCastShadows | False |
bDynamic | False |
SkeletalMeshComponent1[edit]
Class: Engine.SkeletalMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AnimTreeTemplate | AnimTree'GP_Onslaught.Anims.AT_GP_Ons_Power_Node_Panels' | ||||||||
bCastDynamicShadow | False | ||||||||
bIgnoreControllersWhenNotRendered | True | ||||||||
bUpdateSkelWhenNotRendered | False | ||||||||
bUseAsOccluder | False | ||||||||
CastShadow | False | ||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment' | ||||||||
Scale3D |
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SkeletalMesh | SkeletalMesh'GP_Onslaught.Mesh.SK_GP_Ons_Power_Node_Panels' | ||||||||
Translation |
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StaticMeshComponent0[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCastDynamicShadow | False | ||||||||
bUseAsOccluder | False | ||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment' | ||||||||
StaticMesh | StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Power_Node_Base' | ||||||||
Translation |
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StaticMeshComponent9[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAcceptsLights | False | ||||||||
BlockActors | False | ||||||||
BlockRigidBody | False | ||||||||
bUseAsOccluder | False | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment' | ||||||||
Scale3D |
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StaticMesh | StaticMesh'Onslaught_Effects.Meshes.S_Onslaught_FX_GodBeam' | ||||||||
Translation |
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StaticMeshSpinner[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCastDynamicShadow | False | ||||||||
BlockActors | False | ||||||||
bUseAsOccluder | False | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment' | ||||||||
StaticMesh | StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Power_Node_spinners' | ||||||||
Translation |
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