Mostly Harmless

UE3:UTPickupFactory_JumpBoots (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTPowerupPickupFactory >> UTPickupFactory_JumpBoots
Package: 
UTGameContent
This class in other games:
UT3


Default values[edit]

Property Value
BaseBrightEmissive
Member Value
A 1.0
B 1.0
G 25.0
R 25.0
BaseDimEmissive
Member Value
A 1.0
B 0.01
G 1.0
R 1.0
bHasLocationSpeech True
bIsSuperItem False
Components[4] AudioComponent'BootsReady'
Components[5] StaticMeshComponent'StaticMeshComponent1'
InventoryType Class'UTGameContent.UTJumpBoots'
LocationSpeech[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheJumpBoots'
PickupReadySound AudioComponent'BootsReady'
PickupStatName 'PICKUPS_JUMPBOOTS'
PickUpWaveForm ForceFeedbackWaveform'UTGameContent.Default__UTPickupFactory_JumpBoots:ForceFeedbackWaveformPickUp'
PivotTranslation
Member Value
X 0.0
Y 20.0
Z 0.0
RespawnSound SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_JumpBoots_SpawnCue'
Spinner StaticMeshComponent'StaticMeshComponent1'

Subobjects[edit]

BaseMeshComp[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTPowerupPickupFactory.BaseMeshComp

Property Value
ReplacementPrimitive None
StaticMesh StaticMesh'Pickups.Base_Powerup.Mesh.S_Pickups_Base_Powerup01'
Translation
Member Value
X 0.0
Y 0.0
Z -44.0

BootsReady[edit]

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_JumpBoots_GroundLoopCue'

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTPowerupPickupFactory.CollisionCylinder

Property Value
ReplacementPrimitive None

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTPowerupPickupFactory.PathRenderer

Property Value
ReplacementPrimitive None

PickupLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTPowerupPickupFactory.PickupLightEnvironment

No new values.

StaticMeshComponent1[edit]

Class: Engine.StaticMeshComponent

Property Value
bCastDynamicShadow False
bForceDirectLightMap True
CachedMaxDrawDistance 7000.0
CastShadow False
CollideActors False
LightEnvironment DynamicLightEnvironmentComponent'UTGameContent.Default__UTPickupFactory_JumpBoots:PickupLightEnvironment'
MaxDrawDistance 7000.0
ReplacementPrimitive None
StaticMesh StaticMesh'Pickups.Base_Powerup.Mesh.S_Pickups_Base_Powerup01_Disc'
Translation
Member Value
X 0.0
Y 0.0
Z -40.0