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UE3:UTPickupFactory_SuperHealth (UDK)

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Revision as of 11:47, 6 November 2009 by (Talk)

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UDK Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory >> UTHealthPickupFactory >> UTPickupFactory_SuperHealth
Package: 
UTGameContent
This class in other games:
UT3


Properties[edit]

Crackle[edit]

Type: ParticleSystemComponent

the crackling lightning effect that surrounds the keg on spawn

Default value: UTParticleSystemComponent'ParticleCrackle'

Default values[edit]

Property Value
bHasLocationSpeech True
bIsSuperItem True
bPredictRespawns True
bRotatingPickup True
bSuperHeal True
Components[5] UTParticleSystemComponent'ParticleGlow'
Components[6] UTParticleSystemComponent'ParticleCrackle'
Glow UTParticleSystemComponent'ParticleGlow'
HealingAmount 100
LocationSpeech[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheSuperhealth'
MaxDesireability 2.0
PickupMessage "Big Keg O' Health"
PickupSound SoundCue'A_Pickups.Health.Cue.A_Pickups_Health_Super_Cue'
PickUpWaveForm ForceFeedbackWaveform'UTGameContent.Default__UTPickupFactory_SuperHealth:ForceFeedbackWaveformPickUp'
RespawnTime 60.0
YawRotationRate 16384.0

Subobjects[edit]

BaseMeshComp[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTHealthPickupFactory.BaseMeshComp

Property Value
ReplacementPrimitive None
Rotation
Member Value
Pitch 0
Roll 0
Yaw 16384
Scale 0.8
StaticMesh StaticMesh'Pickups.Health_Large.Mesh.S_Pickups_Base_Health_Large'
Translation
Member Value
X 0.0
Y 0.0
Z -44.0

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTHealthPickupFactory.CollisionCylinder

Property Value
ReplacementPrimitive None

HealthPickUpMesh[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTHealthPickupFactory.HealthPickUpMesh

Property Value
Materials[0] Material'Pickups.Health_Large.Materials.M_Pickups_Health_Large_Keg'
MaxDrawDistance 7000.0
ReplacementPrimitive None
StaticMesh StaticMesh'Pickups.Health_Large.Mesh.S_Pickups_Health_Large_Keg'

ParticleCrackle[edit]

Class: UTGame.UTParticleSystemComponent

Property Value
ReplacementPrimitive None
Template ParticleSystem'Pickups.Health_Large.Effects.P_Pickups_Base_Health_Spawn'
Translation
Member Value
X 0.0
Y 0.0
Z -50.0

ParticleGlow[edit]

Class: UTGame.UTParticleSystemComponent

Property Value
ReplacementPrimitive None
Template ParticleSystem'Pickups.Health_Large.Effects.P_Pickups_Base_Health_Glow'
Translation
Member Value
X 0.0
Y 0.0
Z -50.0

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTHealthPickupFactory.PathRenderer

Property Value
ReplacementPrimitive None

PickupLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTHealthPickupFactory.PickupLightEnvironment

No new values.

Instance functions[edit]

RespawnEffect[edit]

simulated function RespawnEffect ()

Overrides: UTPickupFactory.RespawnEffect


SetPickupHidden[edit]

simulated function SetPickupHidden ()

Overrides: UTPickupFactory.SetPickupHidden


SetPickupVisible[edit]

simulated function SetPickupVisible ()

Overrides: UTPickupFactory.SetPickupVisible