I'm a doctor, not a mechanic
UE3:UTPickupFactory_SuperHealth (UT3)
Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory >> UTHealthPickupFactory >> UTPickupFactory_SuperHealth |
Contents
- Package:
- UTGameContent
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Crackle[edit]
Type: ParticleSystemComponent
the crackling lightning effect that surrounds the keg on spawn
Default value: UTParticleSystemComponent'ParticleCrackle'
Default values[edit]
Property | Value |
---|---|
bHasLocationSpeech | True |
bIsSuperItem | True |
bPredictRespawns | True |
bRotatingPickup | True |
bSuperHeal | True |
Components[5] | UTParticleSystemComponent'ParticleGlow' |
Components[6] | UTParticleSystemComponent'ParticleCrackle' |
Glow | UTParticleSystemComponent'ParticleGlow' |
HealingAmount | 100 |
LocationSpeech[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheSuperhealth' |
LocationSpeech[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingForTheSuperhealth' |
LocationSpeech[2] | SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingForTheSuperHealth' |
MaxDesireability | 2.0 |
PickupMessage | "Big Keg O' Health" |
PickupSound | SoundCue'A_Pickups.Health.Cue.A_Pickups_Health_Super_Cue' |
RespawnTime | 60.0 |
YawRotationRate | 16384.0 |
Subobjects[edit]
BaseMeshComp[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTHealthPickupFactory.BaseMeshComp
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Rotation |
|
||||||||
Scale | 0.8 | ||||||||
StaticMesh | StaticMesh'PICKUPS.Health_Large.Mesh.S_Pickups_Base_Health_Large' | ||||||||
Translation |
|
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTHealthPickupFactory.CollisionCylinder
No new values.
HealthPickUpMesh[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTHealthPickupFactory.HealthPickUpMesh
Property | Value |
---|---|
CullDistance | 7000.0 |
Materials[0] | Material'PICKUPS.Health_Large.Materials.M_Pickups_Health_Large_Keg' |
StaticMesh | StaticMesh'PICKUPS.Health_Large.Mesh.S_Pickups_Health_Large_Keg' |
ParticleCrackle[edit]
Class: UTGame.UTParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Template | ParticleSystem'PICKUPS.Health_Large.Effects.P_Pickups_Base_Health_Spawn' | ||||||||
Translation |
|
ParticleGlow[edit]
Class: UTGame.UTParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Template | ParticleSystem'PICKUPS.Health_Large.Effects.P_Pickups_Base_Health_Glow' | ||||||||
Translation |
|
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTHealthPickupFactory.PathRenderer
No new values.
PickupLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTHealthPickupFactory.PickupLightEnvironment
No new values.
Instance functions[edit]
RespawnEffect[edit]
Overrides: UTPickupFactory.RespawnEffect
SetPickupHidden[edit]
Overrides: UTPickupFactory.SetPickupHidden
SetPickupVisible[edit]
Overrides: UTPickupFactory.SetPickupVisible