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UE3:UTPickupFactory_UDamage (UDK)

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UDK Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTPowerupPickupFactory >> UTPickupFactory_UDamage
Package: 
UTGameContent
This class in other games:
UT3


Default values[edit]

Property Value
BaseBrightEmissive
Member Value
A 1.0
B 10.0
G 1.0
R 4.0
BaseDimEmissive
Member Value
A 1.0
B 2.5
G 0.25
R 1.0
bHasLocationSpeech True
Components[4] UTParticleSystemComponent'DamageParticles'
Components[5] AudioComponent'DamageReady'
Components[6] StaticMeshComponent'StaticMeshComponent1'
InventoryType Class'UTGameContent.UTUDamage'
LocationSpeech[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheUDamage'
ParticleEffects UTParticleSystemComponent'DamageParticles'
PickupReadySound AudioComponent'DamageReady'
PickupStatName 'PICKUPS_UDAMAGE'
PickUpWaveForm ForceFeedbackWaveform'UTGameContent.Default__UTPickupFactory_UDamage:ForceFeedbackWaveformPickUp'
RespawnSound SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_UDamage_SpawnCue'
Spinner StaticMeshComponent'StaticMeshComponent1'

Subobjects[edit]

BaseMeshComp[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTPowerupPickupFactory.BaseMeshComp

Property Value
ReplacementPrimitive None
StaticMesh StaticMesh'Pickups.Base_Powerup.Mesh.S_Pickups_Base_Powerup01'
Translation
Member Value
X 0.0
Y 0.0
Z -44.0

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTPowerupPickupFactory.CollisionCylinder

Property Value
ReplacementPrimitive None

DamageParticles[edit]

Class: UTGame.UTParticleSystemComponent

Property Value
bAutoActivate False
ReplacementPrimitive None
Template ParticleSystem'Pickups.UDamage.Effects.P_Pickups_UDamage_Idle'
Translation
Member Value
X 0.0
Y 0.0
Z 5.0

DamageReady[edit]

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_UDamage_GroundLoopCue'

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTPowerupPickupFactory.PathRenderer

Property Value
ReplacementPrimitive None

PickupLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTPowerupPickupFactory.PickupLightEnvironment

No new values.

StaticMeshComponent1[edit]

Class: Engine.StaticMeshComponent

Property Value
bCastDynamicShadow False
bForceDirectLightMap True
CachedMaxDrawDistance 7000.0
CastShadow False
CollideActors False
LightEnvironment DynamicLightEnvironmentComponent'UTGameContent.Default__UTPickupFactory_UDamage:PickupLightEnvironment'
MaxDrawDistance 7000.0
ReplacementPrimitive None
StaticMesh StaticMesh'Pickups.Base_Powerup.Mesh.S_Pickups_Base_Powerup01_Disc'
Translation
Member Value
X 0.0
Y 0.0
Z -40.0

Functions[edit]

Events[edit]

InitPickupMeshEffects[edit]

simulated event InitPickupMeshEffects ()

Overrides: UTPickupFactory.InitPickupMeshEffects

split out from SetPickupMesh() for subclasses that don't want to do the base PickupFactory implementation

Other instance functions[edit]

SetResOut[edit]

simulated function SetResOut ()

Overrides: UTPickupFactory.SetResOut