Always snap to grid

UE3:UTProj_ScorpionGlob_Base (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> Projectile >> UTProjectile >> UTProj_ScorpionGlob_Base
Package: 
UTGame
Direct subclasses:
UTProj_ScorpionGlob, UTProj_ScorpionGlob_Red
This class in other games:
UT3


Properties

FearSpot

Type: UTAvoidMarker

used to notify AI of bio on the ground

LastTraceTime

Type: float

Used in TickSpecial() manta seeking code

SeekAccel

Type: float

Acceleration while homing in on hover vehicle

Default value: 6000.0

SeekRangeSq

Type: float


Default value: 250000.0

SeekTarget

Type: Pawn


Default values

Property Value
bNetTemporary False
Buoyancy 1.5
CheckRadius 36.0
Damage 80.0
DamageRadius 220.0
DecalHeight 128.0
DecalWidth 128.0
ExplosionDecal MaterialInstanceTimeVarying'WP_RocketLauncher.Decals.MITV_WP_RocketLauncher_Impact_Decal01'
ExplosionLightClass Class'UTGame.UTRocketExplosionLight'
LifeSpan 1.6
MaxEffectDistance 7000.0
MaxSpeed 4000.0
MomentumTransfer 40000.0
Physics PHYS_Falling
Speed 4000.0

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTProjectile.CollisionCylinder

Property Value
ReplacementPrimitive None

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: UTProjectile.Destroyed


PhysicsVolumeChange

simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: Actor.PhysicsVolumeChange


Shutdown

simulated event Shutdown ()

Overrides: UTProjectile.Shutdown

Clean up

Other instance functions

Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: UTProjectile.Explode

Explode this glob