Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTProj_ScorpionGlob_Base (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> UTProjectile >> UTProj_ScorpionGlob_Base |
- Package:
- UTGame
- Direct subclasses:
- UTProj_ScorpionGlob, UTProj_ScorpionGlob_Red
- This class in other games:
- UT3
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Properties
FearSpot
Type: UTAvoidMarker
used to notify AI of bio on the ground
LastTraceTime
Type: float
Used in TickSpecial() manta seeking code
SeekAccel
Type: float
Acceleration while homing in on hover vehicle
Default value: 6000.0
SeekRangeSq
Type: float
Default value: 250000.0
SeekTarget
Type: Pawn
Default values
Property | Value |
---|---|
bNetTemporary | False |
Buoyancy | 1.5 |
CheckRadius | 36.0 |
Damage | 80.0 |
DamageRadius | 220.0 |
DecalHeight | 128.0 |
DecalWidth | 128.0 |
ExplosionDecal | MaterialInstanceTimeVarying'WP_RocketLauncher.Decals.MITV_WP_RocketLauncher_Impact_Decal01' |
ExplosionLightClass | Class'UTGame.UTRocketExplosionLight' |
LifeSpan | 1.6 |
MaxEffectDistance | 7000.0 |
MaxSpeed | 4000.0 |
MomentumTransfer | 40000.0 |
Physics | PHYS_Falling |
Speed | 4000.0 |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTProjectile.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: UTProjectile.Destroyed
PhysicsVolumeChange
simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)
Overrides: Actor.PhysicsVolumeChange
Shutdown
simulated event Shutdown ()
Overrides: UTProjectile.Shutdown
Clean up
Other instance functions
Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: UTProjectile.Explode
Explode this glob