I'm a doctor, not a mechanic
UE3:UTSlowField (UT3)
Object >> Actor >> Inventory >> UTInventory >> UTTimedPowerup >> UTSlowField |
Contents
- Package:
- UTGame
- Direct subclass:
- UTSlowField_Content
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
bEffectsOn[edit]
Type: bool
Modifiers: repnotify
Indicates that the effects are on and attached to the owner pawn
DesiredScale[edit]
Type: Object.Vector
Desired scale of the slow field effect mesh
Default value:
Member | Value |
---|---|
X | 2.1 |
Y | 2.1 |
Z | 1.8 |
InsideCameraEffect[edit]
Type: class<UTEmitCameraEffect>
Camera emitter played on player using the powerup
PawnOwner[edit]
Type: UTPawn
Replicated owner pawn, since the pickup owner does not replicate when we need it
ProjectileScalingFactor[edit]
Type: float
Time dilation scaling applied to projectiles inside the area of effect
Default value: 0.125
ProjectilesToUpdate[edit]
Type: array<Projectile>
Projectiles that touched this slow field without an Instigator set
The Instigator should be set on the following Tick
SlowFieldAmbientSound[edit]
Type: SoundCue
Ambient sound played while active
SlowFieldMesh[edit]
Type: StaticMeshComponent
Slow field effect mesh
WarningSound[edit]
Type: SoundCue
Sound indicating that the powerup is about to expire
YawRotationRate[edit]
Type: float
Rate at which the slow field effect rotates
Default value: 2000.0
Default values[edit]
Property | Value |
---|---|
bHardAttach | True |
bIgnoreEncroachers | True |
bOnlyRelevantToOwner | False |
bProjTarget | True |
bReplicateMovement | True |
Components[1] | CylinderComponent'CollisionCylinder' |
PowerupStatName | 'POWERUPTIME_SLOWFIELD' |
TimeRemaining | 60.0 |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Property | Value |
---|---|
CollideActors | True |
CollisionHeight | 200.0 |
CollisionRadius | 280.0 |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: UTTimedPowerup.Sprite
No new values.
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: UTInventory.Destroyed
ReplicatedEvent[edit]
Overrides: Actor.ReplicatedEvent
Touch[edit]
Overrides: Actor.Touch
UnTouch[edit]
Overrides: Actor.UnTouch
Other instance functions[edit]
GivenTo[edit]
Overrides: UTTimedPowerup.GivenTo
(Description copied from Inventory.GivenTo)
This Inventory Item has just been given to this Pawn (server only)
Parameters:
- thisPawn - new Inventory owner
- bDoNotActivate - If true, this item will not try to activate
ItemRemovedFromInvManager[edit]
Overrides: Inventory.ItemRemovedFromInvManager
Event called when Item is removed from Inventory Manager. Network: Authority
PlaySlowFieldFadingEffects[edit]
StopsProjectile[edit]
Overrides: Actor.StopsProjectile