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UE3:UTSlowField_Content (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> UTInventory >> UTTimedPowerup >> UTSlowField >> UTSlowField_Content |
- Package:
- UT3Gold
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bRenderOverlays | True | ||||||||||
DroppedPickupMesh | StaticMeshComponent'MeshComponentA' | ||||||||||
DroppedPickupParticles | UTParticleSystemComponent'PickupParticles' | ||||||||||
IconCoords |
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PickupFactoryMesh | StaticMeshComponent'MeshComponentA' | ||||||||||
PickupMessage | "SLOW FIELD!" | ||||||||||
PickupSound | SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invisibility_PickupCue' | ||||||||||
PowerupOverSound | SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invisibility_EndCue' | ||||||||||
SlowFieldAmbientSound | SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invisibility_PowerLoopCue' | ||||||||||
SlowFieldMesh | StaticMeshComponent'StaticMeshComponent0' | ||||||||||
WarningSound | SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invisibility_WarningCue' |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTSlowField.CollisionCylinder
No new values.
MeshComponentA[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCastDynamicShadow | False | ||||||||
bForceDirectLightMap | True | ||||||||
BlockRigidBody | False | ||||||||
bUseAsOccluder | False | ||||||||
CachedCullDistance | 8000.0 | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
CullDistance | 8000.0 | ||||||||
Materials[0] | None | ||||||||
Materials[1] | Material'PICKUPS_2.StasisField.Materials.M_Pickups2_StasisField' | ||||||||
Rotation |
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Scale3D |
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StaticMesh | StaticMesh'PICKUPS.UDamage.Mesh.S_Pickups_UDamage' | ||||||||
Translation |
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PickupParticles[edit]
Class: UTGame.UTParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAutoActivate | False | ||||||||
Rotation |
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||||||||
Template | ParticleSystem'PICKUPS_2.Deployables.Effects.P_Pickups_SlowField_Idle' |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: UTSlowField.Sprite
No new values.
StaticMeshComponent0[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AbsoluteRotation | True | ||||||||
BlockActors | False | ||||||||
BlockRigidBody | False | ||||||||
bUseAsOccluder | False | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
Materials[0] | Material'PICKUPS_2.Deployables.Materials.M_Deployables_SlowVolume_Cube_UT3G' | ||||||||
Scale3D |
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||||||||
StaticMesh | StaticMesh'PICKUPS_2.Deployables.Mesh.S_Deployables_XrayVolume_Cylinder' | ||||||||
Translation |
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