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Difference between revisions of "UE3:UTVehicle Fury internal variables (UT3)"

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<!-- enter variable description -->
 
<!-- enter variable description -->
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'''Default value:''' 0.5
  
 
====BoostRampUpTime====
 
====BoostRampUpTime====
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<!-- enter variable description -->
 
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'''Default value:''' 0.2
  
 
====BoostStatus====
 
====BoostStatus====
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'''Default value, index 1:''' 1.0
 
'''Default value, index 1:''' 1.0
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'''Default value, index 2:''' 0.7
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'''Default value, index 3:''' 0.7
  
 
====MinTurnRiseForce====
 
====MinTurnRiseForce====
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<!-- enter variable description -->
 
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'''Default value:''' 1.0
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'''Default value:''' 1.134
  
 
====UprightMaxModifier====
 
====UprightMaxModifier====

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTHoverVehicle >> UTAirVehicle >> UTVehicle_Fury (internal variables)

;Other member categories for this class::UTVehicle Fury Content defaults

Internal variables[edit]

AfterburnerSound[edit]

Type: SoundCue

Sfx to play when boosting forward/back

AnimPlayer[edit]

Type: UTAnimNodeSequence


ArmBlendNodes[edit]

Type: UTAnimBlendByCollision

Array size: 4


BeamAmbientSound[edit]

Type: AudioComponent

Modifiers: protected

Sound playing while the beam is firing

BeamEmitter[edit]

Type: ParticleSystemComponent

Array size: 4

Holds the Emitter for the Beam

BeamFireSound[edit]

Type: SoundCue

Sfx to play when the beam is fired

BeamLockedInfo[edit]

Type: BeamLockData

Modifiers: repnotify

Who is the beam locked on to

BeamSockets[edit]

Type: name

Array size: 4

Where to attach the Beam

BeamStartSound[edit]

Type: SoundCue


BeamStopSound[edit]

Type: SoundCue


BeamTemplate[edit]

Type: ParticleSystem

Emitter template for the beams

BlendNode[edit]

Type: AnimNodeBlend


BoostAirSpeed[edit]

Type: float

Boost speed is the (clamped) max speed

Default value: 5000.0

BoostAttempt[edit]

Type: EBoostDir


BoostCameraShake[edit]

Type: CameraAnim

Camera movement to play when boosting.

BoostChargeRate[edit]

Type: float

How long afterwards does it take to charge up

BoostComponent[edit]

Type: AudioComponent


BoostDisabledTimer[edit]

Type: float

When can the next boost occur

BoostEndTime[edit]

Type: float

When was it started

BoosterForceMagnitude[edit]

Type: float

Array size: 4

Booster properties

Default value, index 1: 1700.0

Default value, index 2: 1700.0

Default value, index 3: 1700.0

BoosterFOVAngle[edit]

Type: float

desired camera FOV while using booster

Default value: 90.0

BoosterNames[edit]

Type: name

Array size: 3


BoostPowerSpeed[edit]

Type: float


Default value: 5000.0

BoostRampDownTime[edit]

Type: float


Default value: 0.5

BoostRampUpTime[edit]

Type: float


Default value: 0.2

BoostStatus[edit]

Type: EBoostDir

Modifiers: repnotify


bSteeringLimited[edit]

Type: bool

If true, steering is very limited (enabled while boosting)

CustomEntryRadius[edit]

Type: float

radius to allow players under this Fury to gain entry

Default value: 240.0

EffectEmitter[edit]

Type: ParticleSystemComponent


EndPointNormalParamName[edit]

Type: name

The name of the EndPoint normal parameter

EndPointParamName[edit]

Type: name

The name of the EndPoint parameter

JetSFX[edit]

Type: JetSFXInfo

Array size: 3

Forward, Left, Right

MaxBoostDuration[edit]

Type: float

Array size: 4

How long does the boost last

Default value, index 1: 1.0

Default value, index 2: 0.7

Default value, index 3: 0.7

MinTurnRiseForce[edit]

Type: float


Default value: 2200.0

MinTurnStrafeForce[edit]

Type: float

Values to be used when Steering is lowered

Default value: 100.0

MinTurnThrustForce[edit]

Type: float


Default value: 3500.0

StrafeSound[edit]

Type: SoundCue

Sfx to play when boosting sideways

TailFoldControl[edit]

Type: SkelControlSingleBone

Used to raise and lower tail fin.

TakeOffRate[edit]

Type: float


Default value: 1.134

UprightMaxModifier[edit]

Type: float


Default value: 15.0

UprightRollMaxThreshold[edit]

Type: float


Default value: 1000.0

UprightRollMinThreshold[edit]

Type: float

Adjustments to the upright constraint depending on turn rate