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UE3:UTVehicle_Fury internal variables (UT3)

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UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTHoverVehicle >> UTAirVehicle >> UTVehicle_Fury (internal variables)

;Other member categories for this class::UTVehicle Fury Content defaults

Internal variables

AfterburnerSound

Type: SoundCue

Sfx to play when boosting forward/back

AnimPlayer

Type: UTAnimNodeSequence


ArmBlendNodes

Type: UTAnimBlendByCollision

Array size: 4


BeamAmbientSound

Type: AudioComponent

Modifiers: protected

Sound playing while the beam is firing

BeamEmitter

Type: ParticleSystemComponent

Array size: 4

Holds the Emitter for the Beam

BeamFireSound

Type: SoundCue

Sfx to play when the beam is fired

BeamLockedInfo

Type: BeamLockData

Modifiers: repnotify

Who is the beam locked on to

BeamSockets

Type: name

Array size: 4

Where to attach the Beam

BeamStartSound

Type: SoundCue


BeamStopSound

Type: SoundCue


BeamTemplate

Type: ParticleSystem

Emitter template for the beams

BlendNode

Type: AnimNodeBlend


BoostAirSpeed

Type: float

Boost speed is the (clamped) max speed

Default value: 5000.0

BoostAttempt

Type: EBoostDir


BoostCameraShake

Type: CameraAnim

Camera movement to play when boosting.

BoostChargeRate

Type: float

How long afterwards does it take to charge up

BoostComponent

Type: AudioComponent


BoostDisabledTimer

Type: float

When can the next boost occur

BoostEndTime

Type: float

When was it started

BoosterForceMagnitude

Type: float

Array size: 4

Booster properties

Default value, index 1: 1700.0

Default value, index 2: 1700.0

Default value, index 3: 1700.0

BoosterFOVAngle

Type: float

desired camera FOV while using booster

Default value: 90.0

BoosterNames

Type: name

Array size: 3


BoostPowerSpeed

Type: float


Default value: 5000.0

BoostRampDownTime

Type: float


BoostRampUpTime

Type: float


BoostStatus

Type: EBoostDir

Modifiers: repnotify


bSteeringLimited

Type: bool

If true, steering is very limited (enabled while boosting)

CustomEntryRadius

Type: float

radius to allow players under this Fury to gain entry

Default value: 240.0

EffectEmitter

Type: ParticleSystemComponent


EndPointNormalParamName

Type: name

The name of the EndPoint normal parameter

EndPointParamName

Type: name

The name of the EndPoint parameter

JetSFX

Type: JetSFXInfo

Array size: 3

Forward, Left, Right

MaxBoostDuration

Type: float

Array size: 4

How long does the boost last

Default value, index 1: 1.0

MinTurnRiseForce

Type: float


Default value: 2200.0

MinTurnStrafeForce

Type: float

Values to be used when Steering is lowered

Default value: 100.0

MinTurnThrustForce

Type: float


Default value: 3500.0

StrafeSound

Type: SoundCue

Sfx to play when boosting sideways

TailFoldControl

Type: SkelControlSingleBone

Used to raise and lower tail fin.

TakeOffRate

Type: float


Default value: 1.0

UprightMaxModifier

Type: float


Default value: 15.0

UprightRollMaxThreshold

Type: float


Default value: 1000.0

UprightRollMinThreshold

Type: float

Adjustments to the upright constraint depending on turn rate