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UE3:UTVoice (UDK)
Object >> LocalMessage >> UTLocalMessage >> UTVoice |
Contents
- 1 Constants
- 1.1 ORBKILLINDEXSTART
- 1.2 ACKINDEXSTART
- 1.3 FRIENDLYFIREINDEXSTART
- 1.4 GOTYOURBACKINDEXSTART
- 1.5 NEEDOURFLAGINDEXSTART
- 1.6 SNIPERINDEXINDEXSTART
- 1.7 LOCATIONUPDATEINDEXSTART
- 1.8 INPOSITIONINDEXSTART
- 1.9 ENEMYSTATUSINDEXSTART
- 1.10 KILLEDVEHICLEINDEXSTART
- 1.11 ENEMYFLAGCARRIERINDEXSTART
- 1.12 HOLDINGFLAGINDEXSTART
- 1.13 AREASECUREINDEXSTART
- 1.14 GOTOURFLAGINDEXSTART
- 1.15 NODECONSTRUCTEDINDEXSTART
- 2 Properties
- 2.1 AckSounds
- 2.2 AreaSecureSounds
- 2.3 EnemyFlagCarrierHereSound
- 2.4 EnemyFlagCarrierHighSound
- 2.5 EnemyFlagCarrierLowSound
- 2.6 EnemyFlagCarrierSound
- 2.7 EnemyOrbCarrierSound
- 2.8 FriendlyFireSounds
- 2.9 GotOurFlagSound
- 2.10 GotYourBackSounds
- 2.11 HaveFlagSounds
- 2.12 HaveOrbSounds
- 2.13 IncomingSound
- 2.14 InPositionSounds
- 2.15 LocationSpeechOffset
- 2.16 MidfieldSound
- 2.17 NeedOurFlagSounds
- 2.18 OrbKillSounds
- 2.19 SniperSounds
- 2.20 Default values
- 3 Static functions
- 3.1 AddAnnouncement
- 3.2 AllowVoiceMessage
- 3.3 AnnouncementSound
- 3.4 ClientReceive
- 3.5 EnemySound
- 3.6 GetAckMessageIndex
- 3.7 GetFriendlyFireMessageIndex
- 3.8 GetGotYourBackMessageIndex
- 3.9 GetMessageIndex
- 3.10 GetNeedOurFlagMessageIndex
- 3.11 GetOrbKillMessageIndex
- 3.12 GetString
- 3.13 InitCombatUpdate
- 3.14 InitSniperUpdate
- 3.15 InitStatusUpdate
- 3.16 KilledVehicleSound
- 3.17 SendEnemyFlagCarrierHereUpdate
- 3.18 SendEnemyStatusUpdate
- 3.19 SendInPositionMessage
- 3.20 SendKilledVehicleMessage
- 3.21 SendLocalizedMessage
- 3.22 SendLocationUpdate
- 3.23 SendVoiceMessage
- 3.24 SetHoldingFlagUpdate
- 3.25 ShouldBeRemoved
- Package:
- UTGame
- Direct subclass:
- UTVoice_Robot
- This class in other games:
- UT3
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Constants
ORBKILLINDEXSTART
Value: 500
Index offsets for message groups
ACKINDEXSTART
Value: 600
FRIENDLYFIREINDEXSTART
Value: 700
GOTYOURBACKINDEXSTART
Value: 800
NEEDOURFLAGINDEXSTART
Value: 900
SNIPERINDEXINDEXSTART
Value: 1000
LOCATIONUPDATEINDEXSTART
Value: 1100
INPOSITIONINDEXSTART
Value: 1200
ENEMYSTATUSINDEXSTART
Value: 1300
KILLEDVEHICLEINDEXSTART
Value: 1400
ENEMYFLAGCARRIERINDEXSTART
Value: 1500
HOLDINGFLAGINDEXSTART
Value: 1600
AREASECUREINDEXSTART
Value: 1700
GOTOURFLAGINDEXSTART
Value: 1900
NODECONSTRUCTEDINDEXSTART
Value: 2000
Properties
AckSounds
Type: array<SoundNodeWave>
AreaSecureSounds
Type: array<SoundNodeWave>
EnemyFlagCarrierHereSound
Type: SoundNodeWave
EnemyFlagCarrierHighSound
Type: SoundNodeWave
EnemyFlagCarrierLowSound
Type: SoundNodeWave
EnemyFlagCarrierSound
Type: SoundNodeWave
EnemyOrbCarrierSound
Type: SoundNodeWave
FriendlyFireSounds
Type: array<SoundNodeWave>
GotOurFlagSound
Type: SoundNodeWave
GotYourBackSounds
Type: array<SoundNodeWave>
HaveFlagSounds
Type: array<SoundNodeWave>
HaveOrbSounds
Type: array<SoundNodeWave>
IncomingSound
Type: SoundNodeWave
InPositionSounds
Type: array<SoundNodeWave>
LocationSpeechOffset
Type: int
Offset into actor specific location speech array
MidfieldSound
Type: SoundNodeWave
NeedOurFlagSounds
Type: array<SoundNodeWave>
OrbKillSounds
Type: array<SoundNodeWave>
SniperSounds
Type: array<SoundNodeWave>
Default values
Property | Value |
---|---|
AnnouncementDelay | 0.75 |
AnnouncementPriority | -1 |
bIsConsoleMessage | False |
bShowPortrait | True |
Static functions
AddAnnouncement
Overrides: UTLocalMessage.AddAnnouncement
AllowVoiceMessage
AnnouncementSound
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive
Overrides: LocalMessage.ClientReceive
EnemySound
GetAckMessageIndex
GetFriendlyFireMessageIndex
GetGotYourBackMessageIndex
GetMessageIndex
GetNeedOurFlagMessageIndex
GetOrbKillMessageIndex
GetString
Overrides: LocalMessage.GetString
InitCombatUpdate
InitSniperUpdate
InitStatusUpdate
KilledVehicleSound
SendEnemyFlagCarrierHereUpdate
SendEnemyStatusUpdate
SendInPositionMessage
SendKilledVehicleMessage
SendLocalizedMessage
SendLocationUpdate
SendVoiceMessage
SetHoldingFlagUpdate
ShouldBeRemoved
Overrides: UTLocalMessage.ShouldBeRemoved
Kill regular voice messages if doing banter, or if there are too many voice messages in front of them