Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTWalkerBody_Scavenger_Content (UT3)
Object >> Actor >> UTWalkerBody >> UTWalkerBody_Scavenger >> UTWalkerBody_Scavenger_Content |
Contents
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
OrbConTemplate[edit]
Type: ParticleSystem
Array size: 2
The template for the leg orb connectors
Default value, index 0: ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink_Endpoint'
Default value, index 1: ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink_Endpoint_Blue'
Default values[edit]
Property | Value | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DrawScale | 0.7 | ||||||||||||
FootStepEffects[0] |
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FootStepEffects[1] |
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FootStepEffects[2] |
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FootWaterEffect | ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_DarkWalker_Water_Splash' | ||||||||||||
LegAttachBeamEndPointParamName | 'ScavengerLegEnd' | ||||||||||||
LegAttachBeams[0] | ParticleSystemComponent'LegAttachPSC_0' | ||||||||||||
LegAttachBeams[1] | ParticleSystemComponent'LegAttachPSC_1' | ||||||||||||
LegAttachBeams[2] | ParticleSystemComponent'LegAttachPSC_2' | ||||||||||||
OrbConnectionEffect[0] | ParticleSystemComponent'AttachmentPSC_0' | ||||||||||||
OrbConnectionEffect[1] | ParticleSystemComponent'AttachmentPSC_1' | ||||||||||||
OrbConnectionEffect[2] | ParticleSystemComponent'AttachmentPSC_2' | ||||||||||||
RetractionBlendName | 'Retracted' | ||||||||||||
ShieldRadius | 75.0 | ||||||||||||
SphereCenterName | 'SphereCenter' | ||||||||||||
TopLegSocketName[0] | 'Leg1Socket' | ||||||||||||
TopLegSocketName[1] | 'Leg2Socket' | ||||||||||||
TopLegSocketName[2] | 'Leg3Socket' |
Subobjects[edit]
AttachmentPSC_0[edit]
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
SecondsBeforeInactive | 1.0 |
Template | ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink_Endpoint' |
AttachmentPSC_1[edit]
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
SecondsBeforeInactive | 1.0 |
Template | ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink_Endpoint' |
AttachmentPSC_2[edit]
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
SecondsBeforeInactive | 1.0 |
Template | ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink_Endpoint' |
LegAttachPSC_0[edit]
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
SecondsBeforeInactive | 1.0 |
Template | ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink' |
LegAttachPSC_1[edit]
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
SecondsBeforeInactive | 1.0 |
Template | ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink' |
LegAttachPSC_2[edit]
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
SecondsBeforeInactive | 1.0 |
Template | ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_LegLink' |
LegLightEnvironmentComp[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTWalkerBody_Scavenger.LegLightEnvironmentComp
No new values.
LegMeshComponent[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTWalkerBody_Scavenger.LegMeshComponent
Property | Value |
---|---|
AnimSets[0] | AnimSet'VH_Scavenger.Anim.K_VH_Scavenger_Legs' |
AnimTreeTemplate | AnimTree'VH_Scavenger.Anim.AT_VH_Scavenger_Legs' |
bForceDiscardRootMotion | True |
bUpdateJointsFromAnimation | True |
PhysicsAsset | PhysicsAsset'VH_Scavenger.Mesh.SK_VH_Scavenger_Legs_Physics' |
SkeletalMesh | SkeletalMesh'VH_Scavenger.Mesh.SK_VH_Scavenger_Legs' |
RB_FootHandle0[edit]
Class: UTGame.UTWalkerStepHandle
Inherits from: UTWalkerBody_Scavenger.RB_FootHandle0
No new values.
RB_FootHandle1[edit]
Class: UTGame.UTWalkerStepHandle
Inherits from: UTWalkerBody_Scavenger.RB_FootHandle1
No new values.
RB_FootHandle2[edit]
Class: UTGame.UTWalkerStepHandle
Inherits from: UTWalkerBody_Scavenger.RB_FootHandle2
No new values.
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: UTWalkerBody_Scavenger.PostBeginPlay
Other instance functions[edit]
TeamChanged[edit]
Overrides: UTWalkerBody.TeamChanged
NOTE: this is actually what changes the colors on the PowerOrb on the legs of the Walker *