The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
Difference between revisions of "User:Jrubzjeknf/TeamSpecificActors/TeamSpecificPathNode"
(Added autogenerated descriptions) |
m (Updated with a version that uses absolute links.) |
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| class = TeamSpecificPathNode | | class = TeamSpecificPathNode | ||
| game = UT2004 | | game = UT2004 | ||
− | | package = | + | | package = TeamSpecificActors_v2 |
+ | | engine = UE2 | ||
| parent1 = PathNode | | parent1 = PathNode | ||
| parent2 = NavigationPoint | | parent2 = NavigationPoint | ||
Line 49: | Line 50: | ||
! Value | ! Value | ||
|- | |- | ||
− | | [[Actor properties (UT2004)#Texture|Texture]] | + | | [[UE2:Actor properties (UT2004)#Texture|Texture]] |
− | | [[Texture (UT2004)|Texture]]'UltimateMappingTools_Tex.Icons.TS_Pickup' | + | | [[UE2:Texture (UT2004)|Texture]]'UltimateMappingTools_Tex.Icons.TS_Pickup' |
|} | |} | ||
Line 58: | Line 59: | ||
{{code|event '''PostBeginPlay''' ()}} | {{code|event '''PostBeginPlay''' ()}} | ||
− | '''Overrides:''' [[NavigationPoint (UT2004)#PostBeginPlay|NavigationPoint.PostBeginPlay]] | + | '''Overrides:''' [[UE2:NavigationPoint (UT2004)#PostBeginPlay|NavigationPoint.PostBeginPlay]] |
<!-- enter function description --> | <!-- enter function description --> | ||
====SpecialCost==== | ====SpecialCost==== | ||
− | {{code|event [[int]] '''SpecialCost''' ([[Pawn (UT2004)|Pawn]] '''Other''', [[ReachSpec (UT2004)|ReachSpec]] '''Path''')}} | + | {{code|event [[int]] '''SpecialCost''' ([[UE2:Pawn (UT2004)|Pawn]] '''Other''', [[UE2:ReachSpec (UT2004)|ReachSpec]] '''Path''')}} |
− | '''Overrides:''' [[NavigationPoint (UT2004)#SpecialCost|NavigationPoint.SpecialCost]] | + | '''Overrides:''' [[UE2:NavigationPoint (UT2004)#SpecialCost|NavigationPoint.SpecialCost]] |
<!-- enter event description --> | <!-- enter event description --> | ||
====Trigger==== | ====Trigger==== | ||
− | {{code|event '''Trigger''' ([[Actor (UT2004)|Actor]] '''Other''', [[Pawn (UT2004)|Pawn]] '''EventInstigator''')}} | + | {{code|event '''Trigger''' ([[UE2:Actor (UT2004)|Actor]] '''Other''', [[UE2:Pawn (UT2004)|Pawn]] '''EventInstigator''')}} |
− | '''Overrides:''' [[Actor events (UT2004)#Trigger|Actor.Trigger]] | + | '''Overrides:''' [[UE2:Actor events (UT2004)#Trigger|Actor.Trigger]] |
<!-- enter event description --> | <!-- enter event description --> | ||
Line 80: | Line 81: | ||
{{code|function '''Reset''' ()}} | {{code|function '''Reset''' ()}} | ||
− | '''Overrides:''' [[Actor instance functions (UT2004)#Reset|Actor.Reset]] | + | '''Overrides:''' [[UE2:Actor instance functions (UT2004)#Reset|Actor.Reset]] |
<!-- enter function description --> | <!-- enter function description --> | ||
Line 90: | Line 91: | ||
| class = TeamSpecificRoadPathNode | | class = TeamSpecificRoadPathNode | ||
| game = UT2004 | | game = UT2004 | ||
− | | package = | + | | package = TeamSpecificActors_v2 |
+ | | engine = UE2 | ||
| parent1 = RoadPathNode | | parent1 = RoadPathNode | ||
| parent2 = PathNode | | parent2 = PathNode | ||
Line 137: | Line 139: | ||
! Value | ! Value | ||
|- | |- | ||
− | | [[Actor properties (UT2004)#Texture|Texture]] | + | | [[UE2:Actor properties (UT2004)#Texture|Texture]] |
− | | [[Texture (UT2004)|Texture]]'UltimateMappingTools_Tex.Icons.TS_RoadPath' | + | | [[UE2:Texture (UT2004)|Texture]]'UltimateMappingTools_Tex.Icons.TS_RoadPath' |
|} | |} | ||
Line 146: | Line 148: | ||
{{code|event '''PostBeginPlay''' ()}} | {{code|event '''PostBeginPlay''' ()}} | ||
− | '''Overrides:''' [[NavigationPoint (UT2004)#PostBeginPlay|NavigationPoint.PostBeginPlay]] | + | '''Overrides:''' [[UE2:NavigationPoint (UT2004)#PostBeginPlay|NavigationPoint.PostBeginPlay]] |
<!-- enter function description --> | <!-- enter function description --> | ||
====SpecialCost==== | ====SpecialCost==== | ||
− | {{code|event [[int]] '''SpecialCost''' ([[Pawn (UT2004)|Pawn]] '''Other''', [[ReachSpec (UT2004)|ReachSpec]] '''Path''')}} | + | {{code|event [[int]] '''SpecialCost''' ([[UE2:Pawn (UT2004)|Pawn]] '''Other''', [[UE2:ReachSpec (UT2004)|ReachSpec]] '''Path''')}} |
− | '''Overrides:''' [[NavigationPoint (UT2004)#SpecialCost|NavigationPoint.SpecialCost]] | + | '''Overrides:''' [[UE2:NavigationPoint (UT2004)#SpecialCost|NavigationPoint.SpecialCost]] |
<!-- enter event description --> | <!-- enter event description --> | ||
====Trigger==== | ====Trigger==== | ||
− | {{code|event '''Trigger''' ([[Actor (UT2004)|Actor]] '''Other''', [[Pawn (UT2004)|Pawn]] '''EventInstigator''')}} | + | {{code|event '''Trigger''' ([[UE2:Actor (UT2004)|Actor]] '''Other''', [[UE2:Pawn (UT2004)|Pawn]] '''EventInstigator''')}} |
− | '''Overrides:''' [[Actor events (UT2004)#Trigger|Actor.Trigger]] | + | '''Overrides:''' [[UE2:Actor events (UT2004)#Trigger|Actor.Trigger]] |
<!-- enter event description --> | <!-- enter event description --> | ||
Line 168: | Line 170: | ||
{{code|function '''Reset''' ()}} | {{code|function '''Reset''' ()}} | ||
− | '''Overrides:''' [[Actor instance functions (UT2004)#Reset|Actor.Reset]] | + | '''Overrides:''' [[UE2:Actor instance functions (UT2004)#Reset|Actor.Reset]] |
<!-- enter function description --> | <!-- enter function description --> | ||
Line 178: | Line 180: | ||
| class = TeamSpecificFlyingPathNode | | class = TeamSpecificFlyingPathNode | ||
| game = UT2004 | | game = UT2004 | ||
− | | package = | + | | package = TeamSpecificActors_v2 |
+ | | engine = UE2 | ||
| parent1 = FlyingPathNode | | parent1 = FlyingPathNode | ||
| parent2 = PathNode | | parent2 = PathNode | ||
Line 225: | Line 228: | ||
! Value | ! Value | ||
|- | |- | ||
− | | [[Actor properties (UT2004)#Texture|Texture]] | + | | [[UE2:Actor properties (UT2004)#Texture|Texture]] |
− | | [[Texture (UT2004)|Texture]]'UltimateMappingTools_Tex.Icons.TS_FlyingPath' | + | | [[UE2:Texture (UT2004)|Texture]]'UltimateMappingTools_Tex.Icons.TS_FlyingPath' |
|} | |} | ||
Line 234: | Line 237: | ||
{{code|event '''PostBeginPlay''' ()}} | {{code|event '''PostBeginPlay''' ()}} | ||
− | '''Overrides:''' [[NavigationPoint (UT2004)#PostBeginPlay|NavigationPoint.PostBeginPlay]] | + | '''Overrides:''' [[UE2:NavigationPoint (UT2004)#PostBeginPlay|NavigationPoint.PostBeginPlay]] |
<!-- enter function description --> | <!-- enter function description --> | ||
====SpecialCost==== | ====SpecialCost==== | ||
− | {{code|event [[int]] '''SpecialCost''' ([[Pawn (UT2004)|Pawn]] '''Other''', [[ReachSpec (UT2004)|ReachSpec]] '''Path''')}} | + | {{code|event [[int]] '''SpecialCost''' ([[UE2:Pawn (UT2004)|Pawn]] '''Other''', [[UE2:ReachSpec (UT2004)|ReachSpec]] '''Path''')}} |
− | '''Overrides:''' [[NavigationPoint (UT2004)#SpecialCost|NavigationPoint.SpecialCost]] | + | '''Overrides:''' [[UE2:NavigationPoint (UT2004)#SpecialCost|NavigationPoint.SpecialCost]] |
<!-- enter event description --> | <!-- enter event description --> | ||
====Trigger==== | ====Trigger==== | ||
− | {{code|event '''Trigger''' ([[Actor (UT2004)|Actor]] '''Other''', [[Pawn (UT2004)|Pawn]] '''EventInstigator''')}} | + | {{code|event '''Trigger''' ([[UE2:Actor (UT2004)|Actor]] '''Other''', [[UE2:Pawn (UT2004)|Pawn]] '''EventInstigator''')}} |
− | '''Overrides:''' [[Actor events (UT2004)#Trigger|Actor.Trigger]] | + | '''Overrides:''' [[UE2:Actor events (UT2004)#Trigger|Actor.Trigger]] |
<!-- enter event description --> | <!-- enter event description --> | ||
Line 256: | Line 259: | ||
{{code|function '''Reset''' ()}} | {{code|function '''Reset''' ()}} | ||
− | '''Overrides:''' [[Actor instance functions (UT2004)#Reset|Actor.Reset]] | + | '''Overrides:''' [[UE2:Actor instance functions (UT2004)#Reset|Actor.Reset]] |
<!-- enter function description --> | <!-- enter function description --> |
Latest revision as of 12:56, 6 January 2011
TeamSpecificPathNode
Object >> Actor >> NavigationPoint >> PathNode >> TeamSpecificPathNode (custom) |
- Package:
- TeamSpecificActors_v2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Bots are treated differently based on what team they're on. While one bot can use it, other bots are highly recommend that they shouldn't. In case the variable bBlocked is set to false, all bots will always ignore the pathnode.
Full documentation on TeamSpecificActors_v2.u can be downloaded from: http://unrealized-potential.com/forum/index.php?act=Attach&type=post&id=5135
Properties
Property group 'TeamSpecificPathNode'
BelongsToTeam
Type: int
To which team this PathNode belongs
Internal variables
bChangeOnNextReset
Type: bool
hack for Assault resetting the first round
bIsASorONS
Type: bool
bIsASPractiseRound
Type: bool
do nothing when the next reset is actually the start of the match
Default value: True
Default values
Property | Value |
---|---|
Texture | Texture'UltimateMappingTools_Tex.Icons.TS_Pickup' |
Functions
Events
PostBeginPlay
Overrides: NavigationPoint.PostBeginPlay
SpecialCost
Overrides: NavigationPoint.SpecialCost
Trigger
Overrides: Actor.Trigger
Other instance functions
Reset
Overrides: Actor.Reset
TeamSpecificRoadPathNode
Object >> Actor >> NavigationPoint >> PathNode >> RoadPathNode >> TeamSpecificRoadPathNode (custom) |
- Package:
- TeamSpecificActors_v2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Bots are treated differently based on what team they're on. While one bot can use it, other bots are highly recommend that they shouldn't. In case the variable bBlocked is set to false, all bots will always ignore the pathnode.
Full documentation on TeamSpecificActors_v2.u can be downloaded from: http://unrealized-potential.com/forum/index.php?act=Attach&type=post&id=5135
Properties
Property group 'TeamSpecificRoadPathNode'
BelongsToTeam
Type: int
To which team this RoadPathNode belongs
Internal variables
bChangeOnNextReset
Type: bool
hack for Assault resetting the first round
bIsASorONS
Type: bool
bIsASPractiseRound
Type: bool
do nothing when the next reset is actually the start of the match
Default value: True
Default values
Property | Value |
---|---|
Texture | Texture'UltimateMappingTools_Tex.Icons.TS_RoadPath' |
Functions
Events
PostBeginPlay
Overrides: NavigationPoint.PostBeginPlay
SpecialCost
Overrides: NavigationPoint.SpecialCost
Trigger
Overrides: Actor.Trigger
Other instance functions
Reset
Overrides: Actor.Reset
TeamSpecificFlyingPathNode
Object >> Actor >> NavigationPoint >> PathNode >> FlyingPathNode >> TeamSpecificFlyingPathNode (custom) |
- Package:
- TeamSpecificActors_v2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Bots are treated differently based on what team they're on. While one bot can use it, other bots are highly recommend that they shouldn't. In case the variable bBlocked is set to true, all bots will always ignore the pathnode.
Full documentation on TeamSpecificActors_v2.u can be downloaded from: http://unrealized-potential.com/forum/index.php?act=Attach&type=post&id=5135
Properties
Property group 'TeamSpecificFlyingPathNode'
BelongsToTeam
Type: int
To which team this FlyingPathNode belongs
Internal variables
bChangeOnNextReset
Type: bool
hack for Assault resetting the first round
bIsASorONS
Type: bool
bIsASPractiseRound
Type: bool
do nothing when the next reset is actually the start of the match
Default value: True
Default values
Property | Value |
---|---|
Texture | Texture'UltimateMappingTools_Tex.Icons.TS_FlyingPath' |
Functions
Events
PostBeginPlay
Overrides: NavigationPoint.PostBeginPlay
SpecialCost
Overrides: NavigationPoint.SpecialCost
Trigger
Overrides: Actor.Trigger
Other instance functions
Reset
Overrides: Actor.Reset