The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

Difference between revisions of "User:Jrubzjeknf/TeamSpecificActors/TeamSpecificPathNode"

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(Added autogenerated descriptions)
 
m (Updated with a version that uses absolute links.)
 
Line 3: Line 3:
 
| class = TeamSpecificPathNode
 
| class = TeamSpecificPathNode
 
| game = UT2004
 
| game = UT2004
| package = UltimateMappingTools
+
| package = TeamSpecificActors_v2
 +
| engine = UE2
 
| parent1 = PathNode
 
| parent1 = PathNode
 
| parent2 = NavigationPoint
 
| parent2 = NavigationPoint
Line 49: Line 50:
 
! Value
 
! Value
 
|-
 
|-
| [[Actor properties (UT2004)#Texture|Texture]]
+
| [[UE2:Actor properties (UT2004)#Texture|Texture]]
| [[Texture (UT2004)|Texture]]'UltimateMappingTools_Tex.Icons.TS_Pickup'
+
| [[UE2:Texture (UT2004)|Texture]]'UltimateMappingTools_Tex.Icons.TS_Pickup'
 
|}
 
|}
  
Line 58: Line 59:
 
{{code|event '''PostBeginPlay''' ()}}
 
{{code|event '''PostBeginPlay''' ()}}
  
'''Overrides:''' [[NavigationPoint (UT2004)#PostBeginPlay|NavigationPoint.PostBeginPlay]]
+
'''Overrides:''' [[UE2:NavigationPoint (UT2004)#PostBeginPlay|NavigationPoint.PostBeginPlay]]
  
 
<!-- enter function description -->
 
<!-- enter function description -->
  
 
====SpecialCost====
 
====SpecialCost====
{{code|event [[int]]&nbsp;'''SpecialCost''' ([[Pawn (UT2004)|Pawn]]&nbsp;'''Other''', [[ReachSpec (UT2004)|ReachSpec]]&nbsp;'''Path''')}}
+
{{code|event [[int]]&nbsp;'''SpecialCost''' ([[UE2:Pawn (UT2004)|Pawn]]&nbsp;'''Other''', [[UE2:ReachSpec (UT2004)|ReachSpec]]&nbsp;'''Path''')}}
  
'''Overrides:''' [[NavigationPoint (UT2004)#SpecialCost|NavigationPoint.SpecialCost]]
+
'''Overrides:''' [[UE2:NavigationPoint (UT2004)#SpecialCost|NavigationPoint.SpecialCost]]
  
 
<!-- enter event description -->
 
<!-- enter event description -->
  
 
====Trigger====
 
====Trigger====
{{code|event '''Trigger''' ([[Actor (UT2004)|Actor]]&nbsp;'''Other''', [[Pawn (UT2004)|Pawn]]&nbsp;'''EventInstigator''')}}
+
{{code|event '''Trigger''' ([[UE2:Actor (UT2004)|Actor]]&nbsp;'''Other''', [[UE2:Pawn (UT2004)|Pawn]]&nbsp;'''EventInstigator''')}}
  
'''Overrides:''' [[Actor events (UT2004)#Trigger|Actor.Trigger]]
+
'''Overrides:''' [[UE2:Actor events (UT2004)#Trigger|Actor.Trigger]]
  
 
<!-- enter event description -->
 
<!-- enter event description -->
Line 80: Line 81:
 
{{code|function '''Reset''' ()}}
 
{{code|function '''Reset''' ()}}
  
'''Overrides:''' [[Actor instance functions (UT2004)#Reset|Actor.Reset]]
+
'''Overrides:''' [[UE2:Actor instance functions (UT2004)#Reset|Actor.Reset]]
  
 
<!-- enter function description -->
 
<!-- enter function description -->
Line 90: Line 91:
 
| class = TeamSpecificRoadPathNode
 
| class = TeamSpecificRoadPathNode
 
| game = UT2004
 
| game = UT2004
| package = UltimateMappingTools
+
| package = TeamSpecificActors_v2
 +
| engine = UE2
 
| parent1 = RoadPathNode
 
| parent1 = RoadPathNode
 
| parent2 = PathNode
 
| parent2 = PathNode
Line 137: Line 139:
 
! Value
 
! Value
 
|-
 
|-
| [[Actor properties (UT2004)#Texture|Texture]]
+
| [[UE2:Actor properties (UT2004)#Texture|Texture]]
| [[Texture (UT2004)|Texture]]'UltimateMappingTools_Tex.Icons.TS_RoadPath'
+
| [[UE2:Texture (UT2004)|Texture]]'UltimateMappingTools_Tex.Icons.TS_RoadPath'
 
|}
 
|}
  
Line 146: Line 148:
 
{{code|event '''PostBeginPlay''' ()}}
 
{{code|event '''PostBeginPlay''' ()}}
  
'''Overrides:''' [[NavigationPoint (UT2004)#PostBeginPlay|NavigationPoint.PostBeginPlay]]
+
'''Overrides:''' [[UE2:NavigationPoint (UT2004)#PostBeginPlay|NavigationPoint.PostBeginPlay]]
  
 
<!-- enter function description -->
 
<!-- enter function description -->
  
 
====SpecialCost====
 
====SpecialCost====
{{code|event [[int]]&nbsp;'''SpecialCost''' ([[Pawn (UT2004)|Pawn]]&nbsp;'''Other''', [[ReachSpec (UT2004)|ReachSpec]]&nbsp;'''Path''')}}
+
{{code|event [[int]]&nbsp;'''SpecialCost''' ([[UE2:Pawn (UT2004)|Pawn]]&nbsp;'''Other''', [[UE2:ReachSpec (UT2004)|ReachSpec]]&nbsp;'''Path''')}}
  
'''Overrides:''' [[NavigationPoint (UT2004)#SpecialCost|NavigationPoint.SpecialCost]]
+
'''Overrides:''' [[UE2:NavigationPoint (UT2004)#SpecialCost|NavigationPoint.SpecialCost]]
  
 
<!-- enter event description -->
 
<!-- enter event description -->
  
 
====Trigger====
 
====Trigger====
{{code|event '''Trigger''' ([[Actor (UT2004)|Actor]]&nbsp;'''Other''', [[Pawn (UT2004)|Pawn]]&nbsp;'''EventInstigator''')}}
+
{{code|event '''Trigger''' ([[UE2:Actor (UT2004)|Actor]]&nbsp;'''Other''', [[UE2:Pawn (UT2004)|Pawn]]&nbsp;'''EventInstigator''')}}
  
'''Overrides:''' [[Actor events (UT2004)#Trigger|Actor.Trigger]]
+
'''Overrides:''' [[UE2:Actor events (UT2004)#Trigger|Actor.Trigger]]
  
 
<!-- enter event description -->
 
<!-- enter event description -->
Line 168: Line 170:
 
{{code|function '''Reset''' ()}}
 
{{code|function '''Reset''' ()}}
  
'''Overrides:''' [[Actor instance functions (UT2004)#Reset|Actor.Reset]]
+
'''Overrides:''' [[UE2:Actor instance functions (UT2004)#Reset|Actor.Reset]]
  
 
<!-- enter function description -->
 
<!-- enter function description -->
Line 178: Line 180:
 
| class = TeamSpecificFlyingPathNode
 
| class = TeamSpecificFlyingPathNode
 
| game = UT2004
 
| game = UT2004
| package = UltimateMappingTools
+
| package = TeamSpecificActors_v2
 +
| engine = UE2
 
| parent1 = FlyingPathNode
 
| parent1 = FlyingPathNode
 
| parent2 = PathNode
 
| parent2 = PathNode
Line 225: Line 228:
 
! Value
 
! Value
 
|-
 
|-
| [[Actor properties (UT2004)#Texture|Texture]]
+
| [[UE2:Actor properties (UT2004)#Texture|Texture]]
| [[Texture (UT2004)|Texture]]'UltimateMappingTools_Tex.Icons.TS_FlyingPath'
+
| [[UE2:Texture (UT2004)|Texture]]'UltimateMappingTools_Tex.Icons.TS_FlyingPath'
 
|}
 
|}
  
Line 234: Line 237:
 
{{code|event '''PostBeginPlay''' ()}}
 
{{code|event '''PostBeginPlay''' ()}}
  
'''Overrides:''' [[NavigationPoint (UT2004)#PostBeginPlay|NavigationPoint.PostBeginPlay]]
+
'''Overrides:''' [[UE2:NavigationPoint (UT2004)#PostBeginPlay|NavigationPoint.PostBeginPlay]]
  
 
<!-- enter function description -->
 
<!-- enter function description -->
  
 
====SpecialCost====
 
====SpecialCost====
{{code|event [[int]]&nbsp;'''SpecialCost''' ([[Pawn (UT2004)|Pawn]]&nbsp;'''Other''', [[ReachSpec (UT2004)|ReachSpec]]&nbsp;'''Path''')}}
+
{{code|event [[int]]&nbsp;'''SpecialCost''' ([[UE2:Pawn (UT2004)|Pawn]]&nbsp;'''Other''', [[UE2:ReachSpec (UT2004)|ReachSpec]]&nbsp;'''Path''')}}
  
'''Overrides:''' [[NavigationPoint (UT2004)#SpecialCost|NavigationPoint.SpecialCost]]
+
'''Overrides:''' [[UE2:NavigationPoint (UT2004)#SpecialCost|NavigationPoint.SpecialCost]]
  
 
<!-- enter event description -->
 
<!-- enter event description -->
  
 
====Trigger====
 
====Trigger====
{{code|event '''Trigger''' ([[Actor (UT2004)|Actor]]&nbsp;'''Other''', [[Pawn (UT2004)|Pawn]]&nbsp;'''EventInstigator''')}}
+
{{code|event '''Trigger''' ([[UE2:Actor (UT2004)|Actor]]&nbsp;'''Other''', [[UE2:Pawn (UT2004)|Pawn]]&nbsp;'''EventInstigator''')}}
  
'''Overrides:''' [[Actor events (UT2004)#Trigger|Actor.Trigger]]
+
'''Overrides:''' [[UE2:Actor events (UT2004)#Trigger|Actor.Trigger]]
  
 
<!-- enter event description -->
 
<!-- enter event description -->
Line 256: Line 259:
 
{{code|function '''Reset''' ()}}
 
{{code|function '''Reset''' ()}}
  
'''Overrides:''' [[Actor instance functions (UT2004)#Reset|Actor.Reset]]
+
'''Overrides:''' [[UE2:Actor instance functions (UT2004)#Reset|Actor.Reset]]
  
 
<!-- enter function description -->
 
<!-- enter function description -->

Latest revision as of 12:56, 6 January 2011

TeamSpecificPathNode

UT2004 Object >> Actor >> NavigationPoint >> PathNode >> TeamSpecificPathNode (custom)
Package: 
TeamSpecificActors_v2


Bots are treated differently based on what team they're on. While one bot can use it, other bots are highly recommend that they shouldn't. In case the variable bBlocked is set to false, all bots will always ignore the pathnode.

Full documentation on TeamSpecificActors_v2.u can be downloaded from: http://unrealized-potential.com/forum/index.php?act=Attach&type=post&id=5135

Properties

Property group 'TeamSpecificPathNode'

BelongsToTeam

Type: int

To which team this PathNode belongs

Internal variables

bChangeOnNextReset

Type: bool

hack for Assault resetting the first round

bIsASorONS

Type: bool


bIsASPractiseRound

Type: bool

do nothing when the next reset is actually the start of the match

Default value: True

Default values

Property Value
Texture Texture'UltimateMappingTools_Tex.Icons.TS_Pickup'

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: NavigationPoint.PostBeginPlay


SpecialCost

event int SpecialCost (Pawn Other, ReachSpec Path)

Overrides: NavigationPoint.SpecialCost


Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions

Reset

function Reset ()

Overrides: Actor.Reset



TeamSpecificRoadPathNode

UT2004 Object >> Actor >> NavigationPoint >> PathNode >> RoadPathNode >> TeamSpecificRoadPathNode (custom)
Package: 
TeamSpecificActors_v2


Bots are treated differently based on what team they're on. While one bot can use it, other bots are highly recommend that they shouldn't. In case the variable bBlocked is set to false, all bots will always ignore the pathnode.

Full documentation on TeamSpecificActors_v2.u can be downloaded from: http://unrealized-potential.com/forum/index.php?act=Attach&type=post&id=5135

Properties

Property group 'TeamSpecificRoadPathNode'

BelongsToTeam

Type: int

To which team this RoadPathNode belongs

Internal variables

bChangeOnNextReset

Type: bool

hack for Assault resetting the first round

bIsASorONS

Type: bool


bIsASPractiseRound

Type: bool

do nothing when the next reset is actually the start of the match

Default value: True

Default values

Property Value
Texture Texture'UltimateMappingTools_Tex.Icons.TS_RoadPath'

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: NavigationPoint.PostBeginPlay


SpecialCost

event int SpecialCost (Pawn Other, ReachSpec Path)

Overrides: NavigationPoint.SpecialCost


Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions

Reset

function Reset ()

Overrides: Actor.Reset



TeamSpecificFlyingPathNode

UT2004 Object >> Actor >> NavigationPoint >> PathNode >> FlyingPathNode >> TeamSpecificFlyingPathNode (custom)
Package: 
TeamSpecificActors_v2


Bots are treated differently based on what team they're on. While one bot can use it, other bots are highly recommend that they shouldn't. In case the variable bBlocked is set to true, all bots will always ignore the pathnode.

Full documentation on TeamSpecificActors_v2.u can be downloaded from: http://unrealized-potential.com/forum/index.php?act=Attach&type=post&id=5135

Properties

Property group 'TeamSpecificFlyingPathNode'

BelongsToTeam

Type: int

To which team this FlyingPathNode belongs

Internal variables

bChangeOnNextReset

Type: bool

hack for Assault resetting the first round

bIsASorONS

Type: bool


bIsASPractiseRound

Type: bool

do nothing when the next reset is actually the start of the match

Default value: True

Default values

Property Value
Texture Texture'UltimateMappingTools_Tex.Icons.TS_FlyingPath'

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: NavigationPoint.PostBeginPlay


SpecialCost

event int SpecialCost (Pawn Other, ReachSpec Path)

Overrides: NavigationPoint.SpecialCost


Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions

Reset

function Reset ()

Overrides: Actor.Reset