UE3:ScriptedTexture (UT3)
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Object >> Surface >> Texture >> TextureRenderTarget >> TextureRenderTarget2D >> ScriptedTexture |
- Package:
- Engine
- This class in other games:
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Properties
bNeedsUpdate
Type: bool
Modifiers: transient
whether the texture needs to be redrawn. Render() will be called at the end of the tick, just before all other rendering.
Default values
Property | Value |
---|---|
bNeedsTwoCopies | False |
Delegates
Render
delegate Render (Canvas C)
called whenever bNeedsUpdate is true to update the texture. The texture is cleared to ClearColor prior to calling this function. bNeedsUpdate is reset before calling this function, so you can set it to true here to get another update next tick.