UE2:ASVehicle_Sentinel (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> ASVehicle >> ASTurret >> ASVehicle_Sentinel
Package:
UT2k4Assault
Direct subclasses:
ASVehicle_Sentinel_Ceiling, ASVehicle_Sentinel_Floor

ASVehicle_Sentinel Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties

bActive

Type: bool


bOldActive

Type: bool


bSpawnCampProtection

Type: bool

when true, sentinels are more powerful

OpenCloseSound

Type: Sound


Default values

Functions

Events

PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: ASTurret.PostNetBeginPlay


PostNetReceive

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


Other instance functions

Awake

function bool Awake ()


AwakeSentinel

function AwakeSentinel ()


GoToSleep

function bool GoToSleep ()


PlayClosing

simulated function PlayClosing ()


PlayFiring

simulated function PlayFiring (optional float Rate, optional name FiringMode)

Overrides: ASTurret.PlayFiring


PlayIdleClosed

simulated function PlayIdleClosed ()


PlayIdleOpened

simulated function PlayIdleOpened ()


PlayOpening

simulated function PlayOpening ()


States

Active

Active.AnimEnd

simulated event AnimEnd (int Channel)

Overrides: Pawn.AnimEnd (global)


Active.GoToSleep

function bool GoToSleep ()

Overrides: GoToSleep (global)


Active.PlayClosing

simulated function PlayClosing ()

Overrides: PlayClosing (global)


Closing

Closing.AnimEnd

simulated event AnimEnd (int Channel)

Overrides: Pawn.AnimEnd (global)


Closing.TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: ASVehicle.TakeDamage (global)


Opening

Opening.AnimEnd

simulated event AnimEnd (int Channel)

Overrides: Pawn.AnimEnd (global)


Opening.TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: ASVehicle.TakeDamage (global)


Sleeping

Modifiers: auto

Sleeping.AnimEnd

simulated event AnimEnd (int Channel)

Overrides: Pawn.AnimEnd (global)


Sleeping.TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: ASVehicle.TakeDamage (global)


Sleeping.Awake

function bool Awake ()

Overrides: Awake (global)


Sleeping.PlayOpening

simulated function PlayOpening ()

Overrides: PlayOpening (global)