UE2:ASVehicle_Sentinel (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UT2k4Assault
- Direct subclasses:
- ASVehicle_Sentinel_Ceiling, ASVehicle_Sentinel_Floor
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ASVehicle_Sentinel Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties
bActive
Type: bool
bOldActive
Type: bool
bSpawnCampProtection
Type: bool
when true, sentinels are more powerful
OpenCloseSound
Type: Sound
Default values
Property | Value |
---|---|
AutoTurretControllerClass | Class'UT2k4Assault.ASSentinelController' |
bNetNotify | True |
bNonHumanControl | True |
bNoTeamBeacon | True |
DefaultWeaponClassName | "UT2k4Assault.Weapon_Sentinel" |
Health | 1000 |
HealthMax | 1000.0 |
TransientSoundRadius | 512.0 |
TransientSoundVolume | 0.75 |
VehicleNameString | "Sentinel" |
Functions
Events
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: ASTurret.PostNetBeginPlay
PostNetReceive
simulated event PostNetReceive ()
Overrides: Actor.PostNetReceive
Other instance functions
Awake
function bool Awake ()
AwakeSentinel
function AwakeSentinel ()
GoToSleep
function bool GoToSleep ()
PlayClosing
simulated function PlayClosing ()
PlayFiring
Overrides: ASTurret.PlayFiring
PlayIdleClosed
simulated function PlayIdleClosed ()
PlayIdleOpened
simulated function PlayIdleOpened ()
PlayOpening
simulated function PlayOpening ()
States
Active
Active.AnimEnd
simulated event AnimEnd (int Channel)
Overrides: Pawn.AnimEnd (global)
Active.GoToSleep
function bool GoToSleep ()
Overrides: GoToSleep (global)
Active.PlayClosing
simulated function PlayClosing ()
Overrides: PlayClosing (global)
Closing
Closing.AnimEnd
simulated event AnimEnd (int Channel)
Overrides: Pawn.AnimEnd (global)
Closing.TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: ASVehicle.TakeDamage (global)
Opening
Opening.AnimEnd
simulated event AnimEnd (int Channel)
Overrides: Pawn.AnimEnd (global)
Opening.TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: ASVehicle.TakeDamage (global)
Sleeping
Modifiers: auto
Sleeping.AnimEnd
simulated event AnimEnd (int Channel)
Overrides: Pawn.AnimEnd (global)
Sleeping.TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: ASVehicle.TakeDamage (global)
Sleeping.Awake
function bool Awake ()
Overrides: Awake (global)
Sleeping.PlayOpening
simulated function PlayOpening ()
Overrides: PlayOpening (global)