UE3:ScriptedTexture (UT3)

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UT3 Object >> Surface >> Texture >> TextureRenderTarget >> TextureRenderTarget2D >> ScriptedTexture
Package:
Engine
This class in other games:

null

Properties

bNeedsUpdate

Type: bool

Modifiers: transient

whether the texture needs to be redrawn. Render() will be called at the end of the tick, just before all other rendering.

Default values

Property Value
bNeedsTwoCopies False

Delegates

Render

delegate Render (Canvas C)

called whenever bNeedsUpdate is true to update the texture. The texture is cleared to ClearColor prior to calling this function. bNeedsUpdate is reset before calling this function, so you can set it to true here to get another update next tick.