UE3:UTCTFBase_Content (UDK)

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Revision as of 12:47, 6 November 2009 by Unknown user (talk)
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UDK Object >> Actor >> NavigationPoint >> Objective >> UTGameObjective >> UTCTFBase >> UTCTFBase_Content
Package:
UTGameContent
Direct subclasses:
UTCTFBlueFlagBase, UTCTFRedFlagBase
This class in other games:


Default values

Subobjects

Arrow

Class: Engine.ArrowComponent

Inherits from: UTCTFBase.Arrow

Property Value
ReplacementPrimitive None

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTCTFBase.CollisionCylinder

Property Value
CollisionHeight 60.0
CollisionRadius 60.0
ReplacementPrimitive None

FlagBaseLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Property Value
bCastShadows False
bDynamic False

PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: UTCTFBase.PathRenderer

Property Value
ReplacementPrimitive None

StaticMeshComponent0

Class: Engine.StaticMeshComponent

Property Value
bCastDynamicShadow False
bForceDirectLightMap True
CachedMaxDrawDistance 7000.0
CastShadow False
CollideActors False
LightEnvironment DynamicLightEnvironmentComponent'UTGameContent.Default__UTCTFBase_Content:FlagBaseLightEnvironment'
LightingChannels
Member Value
Dynamic True
MaxDrawDistance 7000.0
ReplacementPrimitive None
StaticMesh StaticMesh'Pickups.Base_Flag.Mesh.S_Pickups_Base_Flag'
Translation
Member Value
X 0.0
Y 0.0
Z -64.0

TakenSoundComponent

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagAlarm_Cue'