My program doesn't have bugs. It just develops random features.

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  • {{code|function {{cl|PlayerController}} '''getPC''' ()}} Return a PlayerController associated with this user. This method might return
    3 KB (332 words) - 10:11, 17 May 2008
  • {{code|function {{cl|PlayerController}} '''getPC''' ()}} Return a PlayerController associated with this user. This method might return
    2 KB (238 words) - 10:11, 17 May 2008
  • ; BecomeViewTarget() : Called by PlayerController when this actor becomes its ViewTarget.
    38 KB (5,274 words) - 21:14, 6 April 2016
  • ; bool CheckMaxEffectDistance ([[Legacy:PlayerController|PlayerController]] P, vector SpawnLocation) [simulated] : ...oller]] PC, bool bBehindViewChanged) : Called by [[Legacy:PlayerController|PlayerController]] on its current ViewTarget when its ViewTarget and/or bBehindView change.
    10 KB (1,248 words) - 09:41, 26 May 2006
  • ...wrote a wild mutator which displays Debug info for all pawns, even if your PlayerController doesn't own it - [[Legacy:Mod_Ideas/DevTools|Mod_Ideas/DevTools]] All you h
    2 KB (285 words) - 20:34, 8 September 2003
  • var PlayerController ownerViewer;
    4 KB (428 words) - 09:34, 4 September 2004
  • | +- [[Legacy:PlayerController|PlayerController]]
    19 KB (2,280 words) - 05:05, 19 May 2007
  • * [[Legacy:PlayerController|PlayerController]] – Controllers for player characters
    4 KB (513 words) - 16:43, 7 December 2005
  • simulated function ClientKDriverEnter(PlayerController pc) PlayerController(RepDriver.Controller).bBehindView = bUseBehindView;
    8 KB (910 words) - 17:25, 17 November 2007
  • ; bool AdminLogin ([[Legacy:PlayerController|PlayerController]] P, string Password) : Attempts to log player in as an admin. Returns true ; bool AdminLogout ([[Legacy:PlayerController|PlayerController]] P) : Attempts to log player out of admin. Returns true if successful, fal
    5 KB (628 words) - 04:58, 29 September 2004
  • function AttachIt (PlayerController Other) // at least I think the PalyerController is the main "player" in UE2 And this is in a your PlayerPawn (I assume it's the PlayerController in UE2):
    7 KB (1,213 words) - 15:34, 14 April 2006
  • An [[Legacy:Object|Object]] within the [[Legacy:PlayerController|PlayerController]] class that allows players to login as server administrators and perform v ...eded with the word "admin". This is coded within [[Legacy:PlayerController|PlayerController]].
    2 KB (335 words) - 14:19, 15 October 2004
  • | +- [[Legacy:PlayerController|PlayerController]]
    9 KB (963 words) - 18:53, 24 May 2007
  • ; ClientKDriverEnter( [[Legacy:PlayerController|PlayerController]] PC ) (simulated) : ; ClientKDriverLeave( [[Legacy:PlayerController|PlayerController]] PC) (simulated) :
    7 KB (741 words) - 19:12, 8 April 2006
  • // Disconnect PlayerController from Driver and connect to SVehicle. if ( PlayerController( C ) != None )
    12 KB (1,464 words) - 04:51, 20 February 2006
  • if ( PlayerController( Rider.Controller ) != None ) PlayerController( Rider.Controller ).bBehindView = true;
    67 KB (8,400 words) - 21:20, 3 February 2006
  • OnAdminReply (string Reply) : Called by [[Legacy:PlayerController|PlayerController]].
    1 KB (162 words) - 05:35, 26 May 2003
  • local PlayerController pc; Then the PlayerController class is set to PlayerDriving so the car acts like a car. Then the functio
    7 KB (958 words) - 00:14, 15 November 2007
  • local PlayerController PC; local PlayerController PC;
    50 KB (7,997 words) - 10:52, 18 November 2007
  • ...ll three of these are declared to be "<tt>within [[Legacy:PlayerController|PlayerController]]</tt>" and extend object. Since they aren't actors, their functions and v
    11 KB (1,688 words) - 01:32, 25 October 2007
  • ...in the level will not receive the Destroyed() event, with the exception of PlayerController and Pawn actors.
    14 KB (2,234 words) - 17:13, 21 December 2012
  • ...r|Actor]] >> [[Legacy:Controller|Controller]] >> [[Legacy:PlayerController|PlayerController]] >> Camera (Package: Engine)}}
    575 B (64 words) - 09:56, 6 October 2003
  • ...do it more than once. A good example is found in [[Legacy:PlayerController|PlayerController]]'s '''''Dead''''' state:
    34 KB (5,823 words) - 09:32, 7 April 2006
  • ...ts. Before we go any further lets recap on a few of the attributes of the PlayerController. ...the player. The pawn class occupied by the player makes callbacks to the PlayerController in use to determine what should happen when the player attempts to make the
    8 KB (1,242 words) - 00:02, 18 September 2006
  • <uscript>PlayerController.Player.interactionMaster.AddInteraction( PlayerController.Player);
    11 KB (1,595 words) - 22:43, 29 April 2021
  • [[Legacy:Interaction|Interaction]]s created from a [[Legacy:PlayerController|PlayerController]] are much simpler than those created from [[Legacy:Mutator|mutator]]s. You ...troller is always a spectator, if that makes a difference, and I check for PlayerController.Player.InteractionMaster every 2 seconds using a timer. The player is creat
    4 KB (545 words) - 00:17, 1 December 2004
  • local PlayerController PC; PC = PlayerController(Owner);
    2 KB (221 words) - 16:53, 25 January 2004
  • ...ortant: [[Legacy:AIController|AIController]] and [[Legacy:PlayerController|PlayerController]]. [[Legacy:Controller Overview|Controller Overview]] covers this in more d +- Engine.[[Legacy:PlayerController|PlayerController]]
    13 KB (1,700 words) - 09:30, 28 March 2007
  • ...easily create new commands to alias to, unless things like PlayerInput or PlayerController, which doesn't really seem good for a little Mutator to grab two keys.
    20 KB (3,507 words) - 03:46, 5 August 2003
  • ...an example function, called within a subclass of [[Legacy:PlayerController|PlayerController]], that creats this order, and tells the pawn to execute it. if(c.IsA('PlayerController'))
    16 KB (2,378 words) - 03:28, 19 January 2009
  • ...efault value for this is not set although Engine.[[Legacy:PlayerController|PlayerController]] (UnrealGame.[[Legacy:DeathMatch|DeathMatch]] specifies xGame.[[Legacy:XPl ...n this is the class you need to replace. The default value set within the PlayerController class is Engine.[[Legacy:CheatManager|CheatManager]].
    6 KB (872 words) - 14:29, 7 December 2005
  • .../>stripped down version of Tanus'. Finally the UnitPress() function in the playercontroller still needs tweaked.<br /> var PlayerController PlayerOwner;
    10 KB (1,156 words) - 16:55, 21 January 2005
  • ...y CameraEffect object can be added as often to a [[Legacy:PlayerController|PlayerController]]'s CameraEffects array as you want without breaking anything. ...ects is to find an existing CameraEffect of the desired class in the local PlayerController's CameraEffects array and use that. If there isn't any, just fetch one from
    4 KB (398 words) - 18:07, 13 January 2005
  • PlayerController
    37 KB (1,854 words) - 16:01, 10 January 2005
  • ...lBreak]]. When Touch() is called, the triggering [[Legacy:PlayerController|PlayerController]]'s viewpoint will be changed to an outside view as defined in the actor's
    2 KB (281 words) - 11:01, 18 November 2007
  • Object within [[Legacy:PlayerController|PlayerController]] that defines "cheat" commands.
    1 KB (131 words) - 08:27, 10 June 2004
  • ...rol|AccessControl]] and [[Legacy:Mutator|Mutator]]s; spawns the PlayerPawn/PlayerController or rejects player, sets player name, spectator, admin login, other stuff: ## If bDelayedStart is true, the PlayerController enters the PlayerWaiting state.
    3 KB (440 words) - 18:46, 15 October 2010
  • local PlayerController PC; PC=PlayerController(x.Controller);
    4 KB (467 words) - 21:45, 4 August 2003
  • function PerformMove(PlayerController PC, vector Accel, float DeltaTime) { local PlayerController PC;
    12 KB (1,235 words) - 05:28, 19 November 2007
  • ...lets add another chalange. So I said to myself "Don't subclass Gameinfo or PlayerController or Pawn" and... I didn't :) It was quite a trick for me because I was used
    7 KB (1,310 words) - 13:42, 27 August 2004
  • ; StandalonePlayer (PlayerController) :
    5 KB (567 words) - 13:57, 2 December 2005
  • ...''''' - but unfortunately it's a more annoying because you need a specific PlayerController to send it to.
    12 KB (2,041 words) - 09:39, 6 November 2006
  • Tested only with "Object", "Actor" and "Playercontroller": ...tors with parameters, ignores method bodies. I found a "event function" in PlayerController - wtf ? Still - I changed grammar to match them too.
    13 KB (2,400 words) - 18:16, 29 October 2003
  • This is defined in TUCPlayer (extends PlayerController) so as far as I can see it should work. It hits Static meshes correctly so
    22 KB (3,439 words) - 19:17, 20 September 2004
  • PlayerController(C).ClientMessage("Seed Mode activated"); PlayerController(C).ClientMessage("Seed Mode deactivated");
    11 KB (1,085 words) - 16:34, 15 April 2006
  • '''Wormbo:''' PlayerController already uses the concept of extending states within the sme class with Base
    7 KB (969 words) - 09:56, 24 April 2006
  • * the local [[Legacy:PlayerController|PlayerController]] '''VerteX''' well, i subclassed CheatManager, hooked it up so it modifies PlayerController and sets the game's cheat manager to MyCheatManager, then i tried my cheat
    4 KB (593 words) - 03:29, 18 October 2008
  • The only accessable consolecommands (Level.ConsoleCommand and PlayerController.ConsoleCommand) only have some basic working commands, and no feedback if a ...ions on a server, I don't have a viewport (Player instance) and spawning a PlayerController doesn't give me a viewport.
    15 KB (2,477 words) - 02:28, 3 March 2004
  • PlayerController(Instigator.Controller).ClientPlaySound(LockOnSound); PlayerController(Instigator.Controller).ClientPlaySound(LockBrokenSound);
    13 KB (1,142 words) - 23:47, 25 October 2007
  • * bShowInventory in AdvancedPawn (WHY not playercontroller? argh) causes the weapon-info to be displayed in HUD, and has nothing to do ...the command line the user used to connect with. Expects a return type of PlayerController.
    13 KB (2,154 words) - 10:53, 29 November 2009

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