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UE1:FirstBloodMessage (UT)
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| Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> CriticalEventPlus >> FirstBloodMessage |
Contents |
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[edit] Properties
[edit] FirstBloodString
Type: string
Modifiers: localized
Default value: "drew first blood!"
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| bBeep | False | ||||||||
| DrawColor |
|
[edit] Static functions
[edit] ClientReceive
static simulated function ClientReceive (PlayerPawn P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
[edit] GetString
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString
