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UE2:CTFBase (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> CTFBase |
Contents |
- Package:
- UnrealGame
- Direct subclass:
- XRealCTFBase
- This class in other games:
- UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
CTFBase.
[edit] Properties
[edit] Property group 'CTFBase'
[edit] TakenSound
Type: Sound
[edit] Internal variables
[edit] FlagType
[edit] myFlag
Type: CTFFlag
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysRelevant | True |
| bCollideActors | True |
| bStatic | False |
| CollisionHeight | 60.0 |
| CollisionRadius | 60.0 |
| DrawScale | 1.3 |
| DrawType | DT_Mesh |
| NetUpdateFrequency | 8.0 |
| SoundRadius | 255.0 |
| SoundVolume | 255 |
[edit] Functions
[edit] Events
[edit] BeginPlay
event BeginPlay ()
Overrides: Actor.BeginPlay
[edit] Timer
event Timer ()
Overrides: GameObjective.Timer
[edit] Other instance functions
[edit] PlayAlarm
function PlayAlarm ()
Overrides: GameObjective.PlayAlarm
