I don't need to test my programs. I have an error-correcting modem.

UE2:CTFBase (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT2003 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> CTFBase

Contents

Package: 
UnrealGame
Direct subclass:
XRealCTFBase
This class in other games:
UT2004

CTFBase.

[edit] Properties

[edit] Property group 'CTFBase'

[edit] TakenSound

Type: Sound


[edit] Internal variables

[edit] FlagType

Type: class<CTFFlag>


[edit] myFlag

Type: CTFFlag


[edit] Default values

Property Value
bAlwaysRelevant True
bCollideActors True
bStatic False
CollisionHeight 60.0
CollisionRadius 60.0
DrawScale 1.3
DrawType DT_Mesh
NetUpdateFrequency 8.0
SoundRadius 255.0
SoundVolume 255

[edit] Functions

[edit] Events

[edit] BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


[edit] Timer

event Timer ()

Overrides: GameObjective.Timer


[edit] Other instance functions

[edit] PlayAlarm

function PlayAlarm ()

Overrides: GameObjective.PlayAlarm