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UE2:CTFBase (UT2003)

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UT2003 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> CTFBase
Package: 
UnrealGame
Direct subclass:
XRealCTFBase
This class in other games:
UT2004

CTFBase.

Properties[edit]

Property group 'CTFBase'[edit]

TakenSound[edit]

Type: Sound


Internal variables[edit]

FlagType[edit]

Type: class<CTFFlag>


myFlag[edit]

Type: CTFFlag


Default values[edit]

Property Value
bAlwaysRelevant True
bCollideActors True
bStatic False
CollisionHeight 60.0
CollisionRadius 60.0
DrawScale 1.3
DrawType DT_Mesh
NetUpdateFrequency 8.0
SoundRadius 255.0
SoundVolume 255

Functions[edit]

Events[edit]

BeginPlay[edit]

event BeginPlay ()

Overrides: Actor.BeginPlay


Timer[edit]

event Timer ()

Overrides: GameObjective.Timer


Other instance functions[edit]

PlayAlarm[edit]

function PlayAlarm ()

Overrides: GameObjective.PlayAlarm