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UE2:CTFGame (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> CTFGame |
Contents |
- Package:
- UnrealGame
- Direct subclass:
- XCTFGame
- This class in other games:
- UT, UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
CTFGame.
[edit] Properties
[edit] Property group 'LoadingHints'
[edit] CTFHints
Modifiers: private, localized
Default value, index 0: "You can use %BASEPATH 0% to see the path to the Red Team base and %BASEPATH 1% to see the path to the Blue Team base."
Default value, index 1: "Firing the translocator sends out your translocator beacon. Pressing %FIRE% again returns the beacon, while pressing %A:TFIRE% teleports you instantly to the beacon's location (if you fit)."
Default value, index 2: "Using the translocator to teleport while carrying the flag will cause you to drop the flag."
Default value, index 3: "Pressing %SWITCHWEAPON 10% after tossing the Translocator allows you to view from its internal camera."
Default value, index 4: "Pressing %FIRE% while your %ALTFIRE% is still held down after teleporting with the translocator will switch you back to your previous weapon."
[edit] Default values
| Property | Value |
|---|---|
| ADR_Kill | 2.0 |
| bAllowTrans | True |
| bDefaultTranslocator | True |
| BeaconName | "CTF" |
| bMustHaveMultiplePlayers | False |
| bScoreTeamKills | False |
| bScoreVictimsTarget | True |
| bSpawnInTeamArea | True |
| Description | "Your team must score flag captures by taking the enemy flag from the enemy base and returning it to their own flag. If the flag carrier is killed, the flag drops to the ground for anyone to pick up. If your team's flag is taken, it must be returned (by touching it after it is dropped) before your team can score a flag capture." |
| GoalScore | 3 |
| MapPrefix | "CTF" |
| TeamAIType[0] | Class'UnrealGame.CTFTeamAI' |
| TeamAIType[1] | Class'UnrealGame.CTFTeamAI' |
[edit] Functions
[edit] Static functions
[edit] GetAllLoadHints
Overrides: TeamGame.GetAllLoadHints
[edit] OrderToIndex
Overrides: GameInfo.OrderToIndex
[edit] PrecacheGameAnnouncements
Overrides: TeamGame.PrecacheGameAnnouncements
[edit] Events
[edit] PostBeginPlay
Overrides: TeamGame.PostBeginPlay
[edit] Other instance functions
[edit] CheckEndGame
Overrides: TeamGame.CheckEndGame
[edit] DiscardInventory
Overrides: GameInfo.DiscardInventory
[edit] GetGameObject
Overrides: UnrealMPGameInfo.GetGameObject
[edit] Logout
Overrides: DeathMatch.Logout
[edit] NearGoal
Overrides: TeamGame.NearGoal
[edit] RegisterVehicle
Overrides: GameInfo.RegisterVehicle
[edit] ScoreFlag
[edit] ScoreGameObject
Overrides: UnrealMPGameInfo.ScoreGameObject
[edit] SetTeamFlags
[edit] SpawnWait
Overrides: UnrealMPGameInfo.SpawnWait
[edit] UpdateAnnouncements
Overrides: TeamGame.UpdateAnnouncements
[edit] States
[edit] MatchOver
[edit] MatchOver.ScoreFlag
Overrides: ScoreFlag (global)
