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UE2:IonCannon (UT2003)
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The IonCannon
[edit] Properties
[edit] Property group 'IonCannon'
[edit] Damage
Type: int
per wave
Default value: 150
[edit] DamageRadius
Type: float
of final wave
Default value: 2000.0
[edit] DamageType
Type: class<DamageType>
Default value: Class'XWeapons.DamTypeIonBlast'
[edit] FireSound
Type: Sound
Default value: Sound'WeaponSounds.TAGRifle.IonCannonBlast'
[edit] IonEffectClass
Default value: Class'XEffects.IonEffect'
[edit] MarkLocation
Type: Object.Vector
[edit] MaxAngle
Type: float
Default value: 45.0
[edit] MaxRange
Type: float
Default value: 10000.0
[edit] MinRange
Type: float
Default value: 1000.0
[edit] MomentumTransfer
Type: float
per wave
Default value: 150000.0
[edit] ShakeOffsetMag
Type: Object.Vector
max view offset vertically
Default value:
| Member | Value |
|---|---|
| Z | 10.0 |
[edit] ShakeOffsetRate
Type: Object.Vector
how fast to offset view vertically
Default value:
| Member | Value |
|---|---|
| Z | 200.0 |
[edit] ShakeOffsetTime
Type: float
how much time to offset view
Default value: 10.0
[edit] ShakeRotMag
Type: Object.Vector
how far to rot view
Default value:
| Member | Value |
|---|---|
| Z | 250.0 |
[edit] ShakeRotRate
Type: Object.Vector
how fast to rot view
Default value:
| Member | Value |
|---|---|
| Z | 2500.0 |
[edit] ShakeRotTime
Type: float
how much time to rot the instigator's view
Default value: 6.0
[edit] Internal variables
[edit] BeamDirection
Type: Object.Vector
[edit] bFirstCannon
Type: bool
[edit] DamageLocation
Type: Object.Vector
[edit] Fear
Type: AvoidMarker
[edit] nextCannon
Type: IonCannon
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| bRotateToDesired | True | ||||||||
| CollisionHeight | 100.0 | ||||||||
| CollisionRadius | 150.0 | ||||||||
| DrawType | DT_Mesh | ||||||||
| Mesh | Mesh'Weapons.IonCannon' | ||||||||
| Physics | PHYS_Rotating | ||||||||
| RemoteRole | ROLE_SimulatedProxy | ||||||||
| RotationRate |
|
||||||||
| TransientSoundRadius | 2000.0 | ||||||||
| TransientSoundVolume | 1.0 |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] Other instance functions
[edit] CheckMark
[edit] IsFiring
[edit] RemoveFear
[edit] States
[edit] FireSequence
[edit] FireSequence.BeginState
Overrides: Object.BeginState (global)
[edit] FireSequence.EndState
Overrides: Object.EndState (global)
[edit] FireSequence.IsFiring
Overrides: IsFiring (global)
[edit] FireSequence.RemoveFear
Overrides: RemoveFear (global)
[edit] FireSequence.ShakeView
[edit] FireSequence.SpawnEffect
[edit] Ready
Modifiers: auto
[edit] Ready.CheckMark
Overrides: CheckMark (global)
