Mostly Harmless

UE2:XLastManStandingGame (UT2003)

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UT2003 Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> xDeathMatch >> XLastManStandingGame

Contents

Package: 
BonusPack
This class in other games:
UT2004

Class: BonusPack.xLastManStandingGame

Main 'Last Man Standing' game type tab.

Written by James Golding (c) 2002, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] bAllowAdrenaline

Type: bool

Modifiers: config


[edit] bAllowPickups

Type: bool

Modifiers: config


[edit] bAllowSuperweapons

Type: bool

Modifiers: config


[edit] bCamperAlarm

Type: bool

Modifiers: config


Default value: True

[edit] bHealthForKill

Type: bool

Modifiers: config

number of kills before you get an extra life (zero indicates never give extra life)

[edit] CampThreshold

Type: float

Modifiers: config


Default value: 600.0

[edit] LMSData

Type: array<LMSDataEntry>


[edit] ReCamperWarnInterval

Type: int

Modifiers: config


Default value: 10

[edit] Default values

Property Value
Acronym "LMS"
BroadcastHandlerClass "BonusPack.LMSBroadcastHandler"
DecoTextName "BonusPack.LastManStandingGame"
DefaultMaxLives 3
GameName "Last Man Standing"
HUDType "BonusPack.HudLMS"
MapListType "BonusPack.MapListLastManStanding"
MutatorClass "BonusPack.MutLastManStanding"
ScoreBoardType "BonusPack.ScoreBoardLMS"

[edit] Structs

[edit] LMSDataEntry

PlayerController PC 
Object.Vector LocationHistory[10]  
int NextLocHistSlot 
bool bWarmedUp 
int ReWarnTime 

[edit] Functions

[edit] Static functions

[edit] PrecacheGameTextures

static function PrecacheGameTextures (LevelInfo myLevel)

Overrides: xDeathMatch.PrecacheGameTextures


[edit] Events

[edit] InitGame

event InitGame (string Options, out string Error)

Overrides: DeathMatch.InitGame


[edit] PostLogin

event PostLogin (PlayerController NewPlayer)

Overrides: DeathMatch.PostLogin


[edit] Other instance functions

[edit] AddGameSpecificInventory

function AddGameSpecificInventory (Pawn p)

Overrides: DeathMatch.AddGameSpecificInventory


[edit] CanSpectate

function bool CanSpectate (PlayerController Viewer, bool bOnlySpectator, Actor ViewTarget)

Overrides: DeathMatch.CanSpectate


[edit] CheckMaxLives

function bool CheckMaxLives (PlayerReplicationInfo Scorer)

Overrides: DeathMatch.CheckMaxLives


[edit] Logout

function Logout (Controller Exiting)

Overrides: DeathMatch.Logout


[edit] NotifyKilled

function NotifyKilled (Controller Killer, Controller Other, Pawn OtherPawn)

Overrides: GameInfo.NotifyKilled


[edit] SendCamperWarning

function SendCamperWarning (PlayerController Camper)


[edit] SpawnBot

function Bot SpawnBot (optional string botName)

Overrides: DeathMatch.SpawnBot


[edit] States

[edit] MatchInProgress

[edit] MatchInProgress.Timer

event Timer ()

Overrides: DeathMatch.MatchInProgress.Timer