Mostly Harmless
UE2:XLastManStandingGame (UT2003)
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| Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> xDeathMatch >> XLastManStandingGame |
Contents |
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Class: BonusPack.xLastManStandingGame
Main 'Last Man Standing' game type tab.
Written by James Golding (c) 2002, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] bAllowAdrenaline
Type: bool
Modifiers: config
[edit] bAllowPickups
Type: bool
Modifiers: config
[edit] bAllowSuperweapons
Type: bool
Modifiers: config
[edit] bCamperAlarm
Type: bool
Modifiers: config
Default value: True
[edit] bHealthForKill
Type: bool
Modifiers: config
number of kills before you get an extra life (zero indicates never give extra life)
[edit] CampThreshold
Type: float
Modifiers: config
Default value: 600.0
[edit] LMSData
Type: array<LMSDataEntry>
[edit] ReCamperWarnInterval
Type: int
Modifiers: config
Default value: 10
[edit] Default values
| Property | Value |
|---|---|
| Acronym | "LMS" |
| BroadcastHandlerClass | "BonusPack.LMSBroadcastHandler" |
| DecoTextName | "BonusPack.LastManStandingGame" |
| DefaultMaxLives | 3 |
| GameName | "Last Man Standing" |
| HUDType | "BonusPack.HudLMS" |
| MapListType | "BonusPack.MapListLastManStanding" |
| MutatorClass | "BonusPack.MutLastManStanding" |
| ScoreBoardType | "BonusPack.ScoreBoardLMS" |
[edit] Structs
[edit] LMSDataEntry
- PlayerController PC
- Object.Vector LocationHistory[10]
- int NextLocHistSlot
- bool bWarmedUp
- int ReWarnTime
[edit] Functions
[edit] Static functions
[edit] PrecacheGameTextures
Overrides: xDeathMatch.PrecacheGameTextures
[edit] Events
[edit] InitGame
Overrides: DeathMatch.InitGame
[edit] PostLogin
Overrides: DeathMatch.PostLogin
[edit] Other instance functions
[edit] AddGameSpecificInventory
Overrides: DeathMatch.AddGameSpecificInventory
[edit] CanSpectate
Overrides: DeathMatch.CanSpectate
[edit] CheckMaxLives
Overrides: DeathMatch.CheckMaxLives
[edit] Logout
Overrides: DeathMatch.Logout
[edit] NotifyKilled
Overrides: GameInfo.NotifyKilled
[edit] SendCamperWarning
[edit] SpawnBot
Overrides: DeathMatch.SpawnBot
[edit] States
[edit] MatchInProgress
[edit] MatchInProgress.Timer
Overrides: DeathMatch.MatchInProgress.Timer
