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UE2:XLastManStandingGame (UT2003)
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Contents
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Class: BonusPack.xLastManStandingGame
Main 'Last Man Standing' game type tab.
Written by James Golding (c) 2002, Epic Games, Inc. All Rights Reserved
Properties[edit]
bAllowAdrenaline[edit]
Type: bool
Modifiers: config
bAllowPickups[edit]
Type: bool
Modifiers: config
bAllowSuperweapons[edit]
Type: bool
Modifiers: config
bCamperAlarm[edit]
Type: bool
Modifiers: config
Default value: True
bHealthForKill[edit]
Type: bool
Modifiers: config
number of kills before you get an extra life (zero indicates never give extra life)
CampThreshold[edit]
Type: float
Modifiers: config
Default value: 600.0
LMSData[edit]
Type: array<LMSDataEntry>
ReCamperWarnInterval[edit]
Type: int
Modifiers: config
Default value: 10
Default values[edit]
Property | Value |
---|---|
Acronym | "LMS" |
BroadcastHandlerClass | "BonusPack.LMSBroadcastHandler" |
DecoTextName | "BonusPack.LastManStandingGame" |
DefaultMaxLives | 3 |
GameName | "Last Man Standing" |
HUDType | "BonusPack.HudLMS" |
MapListType | "BonusPack.MapListLastManStanding" |
MutatorClass | "BonusPack.MutLastManStanding" |
ScoreBoardType | "BonusPack.ScoreBoardLMS" |
Structs[edit]
LMSDataEntry[edit]
- PlayerController PC
- Object.Vector LocationHistory[10]
- int NextLocHistSlot
- bool bWarmedUp
- int ReWarnTime
Functions[edit]
Static functions[edit]
PrecacheGameTextures[edit]
Overrides: xDeathMatch.PrecacheGameTextures
Events[edit]
InitGame[edit]
Overrides: DeathMatch.InitGame
PostLogin[edit]
Overrides: DeathMatch.PostLogin
Other instance functions[edit]
AddGameSpecificInventory[edit]
Overrides: DeathMatch.AddGameSpecificInventory
CanSpectate[edit]
Overrides: DeathMatch.CanSpectate
CheckMaxLives[edit]
Overrides: DeathMatch.CheckMaxLives
Logout[edit]
Overrides: DeathMatch.Logout
NotifyKilled[edit]
Overrides: GameInfo.NotifyKilled
SendCamperWarning[edit]
SpawnBot[edit]
Overrides: DeathMatch.SpawnBot
States[edit]
MatchInProgress[edit]
MatchInProgress.Timer[edit]
Overrides: DeathMatch.MatchInProgress.Timer