Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:XLastManStandingGame (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> xDeathMatch >> XLastManStandingGame
Package: 
BonusPack
This class in other games:
UT2004

Class: BonusPack.xLastManStandingGame

Main 'Last Man Standing' game type tab.

Written by James Golding (c) 2002, Epic Games, Inc. All Rights Reserved

Properties[edit]

bAllowAdrenaline[edit]

Type: bool

Modifiers: config


bAllowPickups[edit]

Type: bool

Modifiers: config


bAllowSuperweapons[edit]

Type: bool

Modifiers: config


bCamperAlarm[edit]

Type: bool

Modifiers: config


Default value: True

bHealthForKill[edit]

Type: bool

Modifiers: config

number of kills before you get an extra life (zero indicates never give extra life)

CampThreshold[edit]

Type: float

Modifiers: config


Default value: 600.0

LMSData[edit]

Type: array<LMSDataEntry>


ReCamperWarnInterval[edit]

Type: int

Modifiers: config


Default value: 10

Default values[edit]

Property Value
Acronym "LMS"
BroadcastHandlerClass "BonusPack.LMSBroadcastHandler"
DecoTextName "BonusPack.LastManStandingGame"
DefaultMaxLives 3
GameName "Last Man Standing"
HUDType "BonusPack.HudLMS"
MapListType "BonusPack.MapListLastManStanding"
MutatorClass "BonusPack.MutLastManStanding"
ScoreBoardType "BonusPack.ScoreBoardLMS"

Structs[edit]

LMSDataEntry[edit]

PlayerController PC 
Object.Vector LocationHistory[10]  
int NextLocHistSlot 
bool bWarmedUp 
int ReWarnTime 

Functions[edit]

Static functions[edit]

PrecacheGameTextures[edit]

static function PrecacheGameTextures (LevelInfo myLevel)

Overrides: xDeathMatch.PrecacheGameTextures


Events[edit]

InitGame[edit]

event InitGame (string Options, out string Error)

Overrides: DeathMatch.InitGame


PostLogin[edit]

event PostLogin (PlayerController NewPlayer)

Overrides: DeathMatch.PostLogin


Other instance functions[edit]

AddGameSpecificInventory[edit]

function AddGameSpecificInventory (Pawn p)

Overrides: DeathMatch.AddGameSpecificInventory


CanSpectate[edit]

function bool CanSpectate (PlayerController Viewer, bool bOnlySpectator, Actor ViewTarget)

Overrides: DeathMatch.CanSpectate


CheckMaxLives[edit]

function bool CheckMaxLives (PlayerReplicationInfo Scorer)

Overrides: DeathMatch.CheckMaxLives


Logout[edit]

function Logout (Controller Exiting)

Overrides: DeathMatch.Logout


NotifyKilled[edit]

function NotifyKilled (Controller Killer, Controller Other, Pawn OtherPawn)

Overrides: GameInfo.NotifyKilled


SendCamperWarning[edit]

function SendCamperWarning (PlayerController Camper)


SpawnBot[edit]

function Bot SpawnBot (optional string botName)

Overrides: DeathMatch.SpawnBot


States[edit]

MatchInProgress[edit]

MatchInProgress.Timer[edit]

event Timer ()

Overrides: DeathMatch.MatchInProgress.Timer