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UE2:LinkGun (UT2003)

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UT2003 Object >> Actor >> Inventory >> Weapon >> LinkGun
Package: 
XWeapons
This class in other games:
UT2004

Link Gun

Properties[edit]

Property group 'FirstPerson'[edit]

NewEffectOffset[edit]

Type: float


Default value: 5.0

Property group 'LinkGun'[edit]

Linking[edit]

Type: bool


Links[edit]

Type: int


Internal variables[edit]

bBotLinkUp[edit]

Type: bool


Default values[edit]

Property Value
AIRating 0.68
AttachmentClass Class'XWeapons.LinkAttachment'
bMatchWeapons True
BobDamping 1.575
CenteredOffsetY -12.0
CenteredRoll 3000
CenteredYaw -300
CurrentRating 0.68
DefaultPriority 5
DisplayFOV 60.0
EffectOffset
Member Value
X 100.0
Y 25.0
Z -3.0
FireModeClass[0] XWeapons.LinkAltFire
FireModeClass[1] XWeapons.LinkFire
HudColor
Member Value
A 255
B 128
G 255
R 128
IconCoords
Member Value
X1 200
X2 321
Y1 190
Y2 280
IconMaterial Material'InterfaceContent.Hud.SkinA'
IdleAnimRate 0.03
InventoryGroup 5
ItemName "Link Gun"
Mesh Mesh'Weapons.LinkGun_1st'
PickupClass Class'XWeapons.LinkGunPickup'
PlayerViewOffset
Member Value
X -2.0
Y -2.0
Z -3.0
PlayerViewPivot
Member Value
Pitch 0
Roll 0
Yaw 500
PutDownAnim 'PutDown'
SelectForce "SwitchToLinkGun"
SelectSound Sound'WeaponSounds.LinkGun.SwitchToLinkGun'
SmallViewOffset
Member Value
X 10.0
Y 4.0
Z -9.0
UV2Texture Material'XGameShaders.WeaponEnvShader'

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Weapon.Destroyed


WeaponTick[edit]

simulated event WeaponTick (float dt)

Overrides: Weapon.WeaponTick


Other instance functions[edit]

BestMode[edit]

function byte BestMode ()

Overrides: Weapon.BestMode


BringUp[edit]

simulated function BringUp (optional Weapon PrevWeapon)

Overrides: Weapon.BringUp


ConsumeAmmo[edit]

function ConsumeAmmo (int mode, float load)

Overrides: Weapon.ConsumeAmmo


FocusOnLeader[edit]

function bool FocusOnLeader (bool bLeaderFiring)

Overrides: Weapon.FocusOnLeader


GetAIRating[edit]

function float GetAIRating ()

Overrides: Weapon.GetAIRating


GetEffectStart[edit]

simulated function Object.Vector GetEffectStart ()

Overrides: Weapon.GetEffectStart


IncrementFlashCount[edit]

simulated function IncrementFlashCount (int mode)

Overrides: Weapon.IncrementFlashCount


PutDown[edit]

simulated function bool PutDown ()

Overrides: Weapon.PutDown


StartFire[edit]

simulated function bool StartFire (int Mode)

Overrides: Weapon.StartFire


SuggestAttackStyle[edit]

function float SuggestAttackStyle ()

Overrides: Weapon.SuggestAttackStyle


SuggestDefenseStyle[edit]

function float SuggestDefenseStyle ()

Overrides: Weapon.SuggestDefenseStyle