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- In UT3 adding a basic light is quite simple(Because basically you just need step 1 and 2.). Add Actor - Add Light (point)2 KB (295 words) - 16:54, 18 February 2008
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> Light}} ...is the specification for the Light class. For a general overview of how to light a map, see [[Legacy:Lighting|Lighting]].3 KB (407 words) - 17:49, 2 December 2005
- {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> Light (Package: Engine)}} ...T2003 version of Light. For [[Unreal Tournament|UT]] version, see [[Legacy:Light (UT)]].''1 KB (136 words) - 11:51, 2 December 2014
- ...doesnt apply to all versions of the engine. Ok so I added the rest of the light effects and types. Unfortunatly I have no clue what they do I just thought ; LT_Steady : Normal light. Probably the one you'll use most often.9 KB (1,529 words) - 09:41, 12 May 2009
- This tutorial offers the very simple steps needed to add and place a light actor in your map and to see the results of building the lightmap. ...with the mouse on the '''exact''' location of where you want to place the light, do one of the following:2 KB (422 words) - 12:24, 28 December 2007
- {{UE1:Light (UT)}}18 B (3 words) - 10:12, 17 May 2008
- {{UE1:Light (UT)}}18 B (3 words) - 10:12, 17 May 2008
- The light class.915 B (104 words) - 10:10, 17 May 2008
- '''Light colors''' are specified through [[wp:HSL and HSV|hue, saturation and bright ...property and "Sat" to the ''LightSaturation'' property of the {{classgames|Light|e=UE1{{!}}UE2}} actor and actually any other actor type as well.28 KB (3,836 words) - 05:32, 23 March 2010
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757 B (81 words) - 10:10, 17 May 2008
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808 B (91 words) - 10:10, 17 May 2008
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260 B (39 words) - 10:11, 17 May 2008
- | parent1 = Light1 KB (168 words) - 10:10, 17 May 2008
- The light class.1 KB (158 words) - 10:11, 17 May 2008
- The light class.1 KB (146 words) - 10:11, 17 May 2008
- The light class.1 KB (152 words) - 10:10, 17 May 2008
- {{UE2:Light (UT2004)}}22 B (3 words) - 10:12, 17 May 2008
- The light class.1 KB (149 words) - 10:11, 17 May 2008
- | parent1 = Light2 KB (191 words) - 10:11, 17 May 2008
- | parent1 = Light2 KB (191 words) - 10:11, 17 May 2008
Page text matches
- Example class pages: [[UE1:Actor (UT)]], [[UE2:Projectile (UT2004)]], [[UE3:Light (UT3)]]3 KB (489 words) - 05:00, 10 October 2008
- ; bool bLightChanged : Recalculate this light's lighting now.11 KB (1,436 words) - 11:56, 3 June 2006
- ...apons fire to travel through a mesh. Additionally, this setting will allow Light to travel through a mesh. Lights with bCorona set to true will still be blo7 KB (1,085 words) - 15:38, 15 August 2010
- ; bool bUnlit : [[Legacy:Light|Light]]s don't affect actor. It will be at full brightness.5 KB (778 words) - 02:29, 30 July 2005
- ...cludeTag[8] : Multipurpose exclusion tag for excluding [[Legacy:Light (UT)|Light (UT)]]s, [[Legacy:Projector|projector]]s, rendering actors, blocking weathe522 B (67 words) - 12:59, 13 November 2002
- ...properties allow any actor to cast light, in particular the [[Legacy:Light|Light]] actor. However, most of the LightEffect settings don't work in game UT20 This property group determines the colour of the light. For examples of settings, see [[Legacy:Colors|Colors]].5 KB (713 words) - 15:30, 22 January 2015
- ...coration|decoration]]s, [[Legacy:Bot (UT)|Bot (UT)]]s, [[Legacy:Light (UT)|Light (UT)]]s and [[Legacy:Triggers (UT2003)|Triggers (UT2003)]]. This is an impo * [[Legacy:Light|Light]]5 KB (572 words) - 19:50, 9 August 2010
- ...[Legacy:Actor/Collision|Actor/Collision]] are not used with [[Legacy:Light|Light]] actors. These common properties are explained on the [[Legacy:Actor|Actor ...You're better off making a subclass if you want to attach a [[Legacy:Light|Light]] to a [[Legacy:Mover|Mover]] and have the map work properly in network pla6 KB (1,011 words) - 10:59, 3 November 2005
- : ''Subtopics as necessary:''<br />"Light Masterclass/Coronas''"<br />"Light Masterclass/Reducing Framerates"<br />"Bot Support/Defense"<br />"Bot Suppo * [[Legacy:Object|Class Reference]] ([[Legacy:Light (UT)|Lights]], [[Legacy:Brush|Brushes]], [[Legacy:Decoration|Decorations]],5 KB (695 words) - 22:26, 25 April 2002
- +- [[Legacy:Light|Light]] >>19 KB (2,280 words) - 05:05, 19 May 2007
- ...e two groups set the light-emitting properties of the actor. This includes light colour, brightness, effects and fog. See [[Legacy:Actor/Lighting|Actor/Lig6 KB (889 words) - 10:46, 20 September 2008
- ...door frames) make them look good and give you a place to stick an overhead light. See [[Legacy:Making Arches|Making Arches]].8 KB (1,474 words) - 07:52, 24 August 2022
- ...cy:Decoration|decoration]]s, [[Legacy:Bot (UT)|bot]]s, [[Legacy:Light (UT)|light]]s and [[Legacy:Triggers (UT)|Triggers (UT)]]. This is an important class b * [[Legacy:Actor (UT)/Lighting|Actor (UT)/Lighting]] and light color3 KB (465 words) - 01:50, 7 April 2006
- +- [[Legacy:Light (UT)|Light (UT)]]19 KB (1,790 words) - 00:29, 28 May 2007
- ...ectional, but [[Legacy:Trigger|Trigger]]s and ordinary [[Legacy:Light (UT)|Light (UT)]]s are not.<br />'''Tip:''' Set this to ''True'' for brushes (includi8 KB (1,304 words) - 16:31, 18 April 2006
- ...t's often useful when testing Triggers to make them cast a small circle of light so you know where to walk to activate them. This property group determines the colour of the light. For examples of settings, see [[Legacy:Colors|Colors]].6 KB (945 words) - 15:33, 22 January 2015
- ...roperty which confounded me for about an hour making my first terrain. The light from a Sunlight ''will be blocked by the main subtracted brush itself unles ...l also want to rotate it so the arrow points in the direction you want the light to shine. ''Note:'' in later builds of UT2003, the "eagle-head" icon as see5 KB (877 words) - 09:23, 27 December 2006
- ...ou have an old (maybe ISA?) network card), or maybe the cable is in wrong (light go on all the time when this haps), oh you misspelled floppy wrong, you kno4 KB (706 words) - 09:46, 30 June 2003
- ...Legacy:Subtract A Space|Subtract a Space]], [[Legacy:Place A Light|Place a Light]] then [[Legacy:Place A Playerstart|Place a Playerstart]].4 KB (652 words) - 15:03, 19 April 2015
- ...' want transparent is now selected. Take your floodfill tool and select a light colour (the lighter the colour, the less transparent the pixel will be). Fl9 KB (1,500 words) - 09:31, 12 September 2009